利用设计模式克服fpga的图像处理限制

K. T. Gribbon, D. Bailey, C. T. Johnston
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引用次数: 13

摘要

由于处理时间有限、数据访问有限和系统资源有限等硬件限制,图像处理算法到硬件的映射变得复杂。这些约束常常迫使设计者重新制定算法。为了在此过程中提供帮助,本文详细介绍了设计模式在图像处理算法开发中的应用。设计模式体现了经验,并通过重用提供了解决特定映射问题的工具。设计模式在克服映射过程中的约束方面的有效性在一个现实世界的例子中得到了说明,该例子着重于在FPGA上实现的实时目标跟踪算法的开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using design patterns to overcome image processing constraints on FPGAs
The mapping of image processing algorithms to hardware is complicated by several hardware constraints including limited processing time, limited access to data and limited resources of the system. These constraints often force the designer to reformulate the algorithm. To aid in the process this paper details the application of design patterns to image processing algorithm development. Design patterns embody experience and through reuse provide tools for solving particular mapping problems. The effectiveness of design patterns for overcoming constraints in the mapping process is illustrated in the context of a real world example that focuses on the development of a real-time object tracking algorithm implemented on an FPGA.
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