离散事件设计模式。

M. Hamri, Rabah Messouci, C. Frydman
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引用次数: 2

摘要

本文重点介绍了从软件工程中设计和编码对象行为的技术。在回顾了行为设计模式之后,我们提出了状态事件设计模式来设计用状态机描述的基本行为。在这个模式中,除了状态之外,我们还客观化了事件。然后,我们将此模式推广到DEVS行为。因此,DEVS设计人员可以利用这种技术来设计模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Discrete event design patterns.
In this paper we highlight techniques from software engineering to design and code the behaviors of object. After a review of behavioral design patterns, we propose the state event design pattern to design basic behaviors described with state machines. In this pattern we objectify events in addition to states. Then, we generalize this pattern to DEVS behaviors. Thus, the DEVS designers may take profit from this technique to design simulations.
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