提示延迟

F. Klein, Martin Zimmermann
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引用次数: 11

摘要

延迟博弈是一种持续时间无限的双人博弈,其中一名玩家可以延迟自己的移动,以提前看到对手的移动。近年来,人们研究了带有无边界量词的弱MSO中具有定量获胜条件的这类博弈,但其性质并不令人满意。特别是,无界向前看通常是必要的。本文研究了具有参数化最终算子(其范围有界)的线性时间逻辑Prompt-LTL给出的获胜条件的延迟博弈。我们的主要结果表明,解决提示- ltl延迟博弈在三指数时间内是完全的。此外,我们给出了必要的前瞻和参数化最终运算符范围的紧三指数界。因此,我们将提示- ltl确定为已知的第一类延迟博弈的表现良好的定量获胜条件。最后,我们证明了将我们的技术应用于具有ω规则获胜条件的延迟博弈,在获胜条件由非确定性、全称或al-给出的情况下,可以回答开放性问题
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Prompt Delay
Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent’s moves. Recently, such games with quantitative winning conditions in weak MSO with the unbounding quantifier were studied, but their properties turned out to be unsatisfactory. In particular, unbounded lookahead is in general necessary. Here, we study delay games with winning conditions given by Prompt-LTL, Linear Temporal Logic equipped with a parameterized eventually operator whose scope is bounded. Our main result shows that solving Prompt-LTL delay games is complete for triply-exponential time. Furthermore, we give tight triply-exponential bounds on the necessary lookahead and on the scope of the parameterized eventually operator. Thus, we identify Prompt-LTL as the first known class of wellbehaved quantitative winning conditions for delay games. Finally, we show that applying our techniques to delay games with ωregular winning conditions answers open questions in the cases where the winning conditions are given by non-deterministic, universal, or al-
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