桨:具有物理控制的高度可变形的移动设备

Raf Ramakers, Johannes Schöning, K. Luyten
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引用次数: 1

摘要

Paddle是一种高度可变形的移动设备,它利用了魔方魔术(一种折叠板拼图)设计的工程原理。Paddle支持的各种转换弥补了目前不同尺寸的移动设备之间的差距,如手机、臂章、平板电脑和游戏控制器。除此之外,只需几个步骤,Paddle就可以转换为不同的物理控制,例如窥视选项,滚动列表的环以及翻页的书本式外形。这些特殊用途的物理控制具有提供清晰的物理启示和利用人们在现实世界中操纵物体的天生能力的优势。我们在b[1]中详细研究了这些交互技术的好处。与传统的触摸屏相比,物理控制通常不太灵活,因此不太适合移动设备。《Paddle》展示了如何设计移动设备,为移动设备带来物理控制,从而将触摸屏的灵活性与现实世界控制提供的物理特性结合起来。我们目前的原型是用光学跟踪系统跟踪的,并使用投影仪提供视觉输出。在未来,我们设想类似于Paddle的设备是完全独立的,使用微小的集成显示器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Paddle: highly deformable mobile devices with physical controls
Paddle is a highly deformable mobile device that leverages engineering principles from the design of the Rubik's Magic, a folding plate puzzle. The various transformations supported by Paddle bridges the gap between differently sized mobile devices available nowadays, such as phones, armbands, tablets and game controllers. Besides this, Paddle can be transformed to different physical controls in only a few steps, such as peeking options, a ring to scroll through lists and a book-like form factor to leaf through pages. These special-purpose physical controls have the advantage of providing clear physical affordances and exploiting people's innate abilities for manipulating objects in the real world. We investigated the benefits of these interaction techniques in detail in [1]. In contrast to traditional touch screens, physical controls are usually less flexible and therefore less suitable for mobile settings. Paddle, shows how mobile devices can be designed to bring physical controls to mobile devices and thus combine the flexibility of touch screens with the physical qualities that real world controls provide. Our current prototype is tracked with an optical tracking system and uses a projector to provide visual output. In the future, we envision devices similar to Paddle that are entirely self-contained, using tiny integrated displays.
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