HIIT之路:在基于HIIT的游戏中使用虚拟观众反馈

Joshua C. Haller, Young H. Jang, Jack Haller, Lindsay Alexander Shaw, B. Wünsche
{"title":"HIIT之路:在基于HIIT的游戏中使用虚拟观众反馈","authors":"Joshua C. Haller, Young H. Jang, Jack Haller, Lindsay Alexander Shaw, B. Wünsche","doi":"10.1145/3290688.3290752","DOIUrl":null,"url":null,"abstract":"Exergames are an attractive way to promote physical activity in users, but rarely implement high intensity protocols. A popular example of high-intensity training is HIIT (high intensity interval training), which involves alternating periods of intense exercise with periods of light exercise. Few example of games implementing HIIT are available and their effectiveness is uncertain. In this paper we propose a method for improving user performance while maintaining intrinsic motivation without using a human instructor. Our VR exergaming solution uses virtual spectators, which produce a rhythmic clapping similar to that observed in sporting events. Our user study indicates that the virtual crowd feedback increases cycling speed and participants' heart rate.","PeriodicalId":297760,"journal":{"name":"Proceedings of the Australasian Computer Science Week Multiconference","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"HIIT The Road: Using Virtual Spectator Feedback in HIIT-based Exergaming\",\"authors\":\"Joshua C. Haller, Young H. Jang, Jack Haller, Lindsay Alexander Shaw, B. Wünsche\",\"doi\":\"10.1145/3290688.3290752\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Exergames are an attractive way to promote physical activity in users, but rarely implement high intensity protocols. A popular example of high-intensity training is HIIT (high intensity interval training), which involves alternating periods of intense exercise with periods of light exercise. Few example of games implementing HIIT are available and their effectiveness is uncertain. In this paper we propose a method for improving user performance while maintaining intrinsic motivation without using a human instructor. Our VR exergaming solution uses virtual spectators, which produce a rhythmic clapping similar to that observed in sporting events. Our user study indicates that the virtual crowd feedback increases cycling speed and participants' heart rate.\",\"PeriodicalId\":297760,\"journal\":{\"name\":\"Proceedings of the Australasian Computer Science Week Multiconference\",\"volume\":\"30 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-01-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Australasian Computer Science Week Multiconference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3290688.3290752\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Australasian Computer Science Week Multiconference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3290688.3290752","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 19

摘要

运动游戏是促进用户身体活动的一种有吸引力的方式,但很少执行高强度协议。高强度训练的一个流行例子是HIIT(高强度间歇训练),它包括交替进行高强度运动和轻度运动。很少有游戏执行HIIT的例子,它们的效果也不确定。在本文中,我们提出了一种方法,在不使用人类教练的情况下,在保持内在动机的同时提高用户的表现。我们的VR游戏解决方案使用虚拟观众,产生类似于在体育赛事中观察到的有节奏的鼓掌。我们的用户研究表明,虚拟人群反馈提高了骑行速度和参与者的心率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HIIT The Road: Using Virtual Spectator Feedback in HIIT-based Exergaming
Exergames are an attractive way to promote physical activity in users, but rarely implement high intensity protocols. A popular example of high-intensity training is HIIT (high intensity interval training), which involves alternating periods of intense exercise with periods of light exercise. Few example of games implementing HIIT are available and their effectiveness is uncertain. In this paper we propose a method for improving user performance while maintaining intrinsic motivation without using a human instructor. Our VR exergaming solution uses virtual spectators, which produce a rhythmic clapping similar to that observed in sporting events. Our user study indicates that the virtual crowd feedback increases cycling speed and participants' heart rate.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信