利用虚拟现实技术增强探索三维轨迹可视化的体验

Meng-Jia Zhang, Jie Li, Kang Zhang
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引用次数: 4

摘要

轨迹数据可视化通常是三维的。由于潜在的杂乱和遮挡问题、速度慢和交互性差以及视角对显示效果的影响,三维可视化技术在信息可视化领域一直存在争议。针对这些问题,本文提出了一种基于沉浸式虚拟现实技术的三维轨迹可视化方法。与传统的三维轨迹可视化方法相比,我们的方法打破了传统的二维显示的局限性,将用户带入一个可选视角的虚拟世界中,无需过度绘图即可观察三维可视化。通过实际实验,我们的工作可以减少三维可视化结果的过度绘图,并提供可视化视图和交互之间的平滑过渡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Virtual Reality Technique to Enhance Experience of Exploring 3D Trajectory Visualizations
Trajectory data visualizations are usually 3-Dimensional. Due to the potential cluttering and occlusion problems, slow speed and poor interactivity as well as the influence of perspective to the effects of display, 3D visualization techniques have been controversial in the field of information visualization. To address these problems, this paper proposes a novel 3D trajectory visualization method employing the immersive virtual reality technology. Compared with the traditional 3D trajectory visualization methods, our method breaks the limitations of the traditional 2D display of 3D visualization, and engages users in a virtual world with optional perspective to observe 3D visualization without over-plotting. Through practical experiments, our work can reduce the over-plotting of 3D visualization results, and provide smooth transition between visualization views and interactions.
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