近似策略证明比赛规则与多个奖品

Emily Dale, Jessica Fielding, Hari Ramakrishnan, Sacheth Sathyanarayanan, S. Weinberg
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引用次数: 1

摘要

我们考虑了锦标赛规则的可操控性,它采用(n2)成对比赛的结果,并在球队中选择一个排名。先前的工作设计了简单的比赛规则,使得没有一对球队可以操纵他们的比赛结果来提高他们排名第一的概率超过1/3,这是任何孔多塞一致的比赛规则(只要有不败的球队就选择一支)中最好的[15,16]。我们开始考虑那些可能操纵比赛来提高排名(不一定是第一名)的球队。具体来说,团队竞争货币奖励,排名第i的团队获得$p_i$的奖金(pi≥pi+1,所有i)。在这种语言中,先前的工作设计了锦标赛规则,使得没有对团队可以操纵他们的比赛结果来提高他们(集体)的预期奖金超过1/3,当价格向量为⃭1,0,…, 0;。我们设计了一个简单的竞赛规则(我们称之为“嵌套随机山丘之王”):a)对于[0,1]n中的任何奖励向量,没有一对团队可以将他们的集体预期奖金提高超过1/3;b)对于pi =(n-i)/(n-1)的统一奖励向量,没有任何一组团队可以获得任何奖金。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Approximately Strategyproof Tournament Rules with Multiple Prizes
We consider the manipulability of tournament rules which take the results of (n2) pairwise matches and select a ranking over the teams. Prior work designs simple tournament rules such that no pair of teams can manipulate the outcome of their match to improve their probability of being ranked first by more than 1/3, and this is the best possible among any Condorcet-consistent tournament rule (which selects an undefeated team whenever one exists) [15,16]. We initiate the consideration of teams who may manipulate their match to improve their ranking (not necessarily to reach first). Specifically, teams compete for a monetary prize, and the ith ranked team takes home $p_i$ in prize money (pi ≥ pi+1 for all i). In this language, prior work designs tournament rules such that no pair of teams can manipulate the outcome of their match to improve their (collective) expected prize money by more than 1/3, when the price vector is ⃭1,0,..., 0›. We design a simple tournament rule (that we call Nested Randomized King of the Hill) such that: a) no pair of teams can improve their collective expected prize money by more than 1/3 for any prize vector in [0,1]n, and b) no set of any teams can gain any prize money for the uniform prize vector with pi:=(n-i)/(n-1).
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