《星际争霸》战斗中单位定位的潜在流程

T. Nguyen, K. Nguyen, R. Thawonmas
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引用次数: 6

摘要

本文提出了一种在流行的RTS游戏《星际争霸》中运用势流来提高单位微管理质量的方法。我们认为这是第一次在这一领域看到势流的应用。本文最后提供了实验结果,表明将该方法集成到星际争霸AI机器人中并在实际游戏中运行具有很大的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Potential flow for unit positioning during combat in StarCraft
This paper presents a method for improving the quality of unit micro management by applying potential flow to unit positioning in the popular RTS game StarCraft. We believe that it is the first time an application of potential flow has been seen in this domain. Experimental results are provided at the end of this paper, which show a promising potential of integrating the method into a StarCraft AI bot and playing it in actual games.
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