{"title":"《星际争霸》战斗中单位定位的潜在流程","authors":"T. Nguyen, K. Nguyen, R. Thawonmas","doi":"10.1109/GCCE.2013.6664759","DOIUrl":null,"url":null,"abstract":"This paper presents a method for improving the quality of unit micro management by applying potential flow to unit positioning in the popular RTS game StarCraft. We believe that it is the first time an application of potential flow has been seen in this domain. Experimental results are provided at the end of this paper, which show a promising potential of integrating the method into a StarCraft AI bot and playing it in actual games.","PeriodicalId":294532,"journal":{"name":"2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Potential flow for unit positioning during combat in StarCraft\",\"authors\":\"T. Nguyen, K. Nguyen, R. Thawonmas\",\"doi\":\"10.1109/GCCE.2013.6664759\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a method for improving the quality of unit micro management by applying potential flow to unit positioning in the popular RTS game StarCraft. We believe that it is the first time an application of potential flow has been seen in this domain. Experimental results are provided at the end of this paper, which show a promising potential of integrating the method into a StarCraft AI bot and playing it in actual games.\",\"PeriodicalId\":294532,\"journal\":{\"name\":\"2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE)\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-11-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GCCE.2013.6664759\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GCCE.2013.6664759","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Potential flow for unit positioning during combat in StarCraft
This paper presents a method for improving the quality of unit micro management by applying potential flow to unit positioning in the popular RTS game StarCraft. We believe that it is the first time an application of potential flow has been seen in this domain. Experimental results are provided at the end of this paper, which show a promising potential of integrating the method into a StarCraft AI bot and playing it in actual games.