Hanifah Muslimah Az-zahra, R. I. Rokhmawati, Cheldo Bagus Romansya
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引用次数: 2
摘要
Ruang Guru是2019年印尼最受欢迎的在线辅导平台。该平台旨在帮助中小学生了解学校课程,并帮助他们应对考试。然而,青少年的成功率可能很低,因为他们的行为过于自信。他们未开发的技能需要简单和相关的应用。这一事实提出了一个问题,即青少年学生是否能够通过这种电子学习来学习。本研究旨在找出影响学生学习成功的电子学习应用程式使用者体验问题。对网络学习体验的评价不仅要从可用性方面考虑,还要从教学设计方面考虑。本研究参考可用性和教学设计启发法,采用启发式评估方法对在线辅导手机应用程序进行评估。结果发现了28个问题。有些问题超出了确定的启发式。严重性等级的平均计算表明改进优先级较低的次要问题。
Learning experience evaluation of indonesia online tutoring mobile application using heuristic for E-learning
Ruang Guru has been Indonesia's most popular online tutoring platform in 2019. This platform is intended for primary to high school students in understanding school curriculums, as well as helping with exams. However, teens may have a low success rate because of their overconfident behavior. Their undeveloped skills require simple and relatable applications. This fact raises the question of whether teenage students are able to learn through this e-learning. This study aims to find user experience problems in this e-learning application that might impact student learning success. The evaluation of the learning experience of e-learning should not only be related to usability but also instructional design aspects. This study evaluates an online tutor mobile application using the heuristic evaluation method by referring to the usability and instructional design heuristics. The results found 28 problems. Some problems were beyond determined heuristics. The mean calculation of severity level indicates minor problems that have a low improvement priority.