{"title":"低成本的三维人脸采集和建模","authors":"Emmanuel Garcia, J. Dugelay, H. Delingette","doi":"10.1109/ITCC.2001.918872","DOIUrl":null,"url":null,"abstract":"We present a low cost 3D face modeling scheme that uses only an overhead projector, a camera and a plane object. We deal with the calibration of such a system, the 3D face reconstruction itself, and then texturing of the resulting 3D shape.","PeriodicalId":318295,"journal":{"name":"Proceedings International Conference on Information Technology: Coding and Computing","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-04-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"Low cost 3D face acquisition and modeling\",\"authors\":\"Emmanuel Garcia, J. Dugelay, H. Delingette\",\"doi\":\"10.1109/ITCC.2001.918872\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a low cost 3D face modeling scheme that uses only an overhead projector, a camera and a plane object. We deal with the calibration of such a system, the 3D face reconstruction itself, and then texturing of the resulting 3D shape.\",\"PeriodicalId\":318295,\"journal\":{\"name\":\"Proceedings International Conference on Information Technology: Coding and Computing\",\"volume\":\"61 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-04-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings International Conference on Information Technology: Coding and Computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ITCC.2001.918872\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings International Conference on Information Technology: Coding and Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITCC.2001.918872","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present a low cost 3D face modeling scheme that uses only an overhead projector, a camera and a plane object. We deal with the calibration of such a system, the 3D face reconstruction itself, and then texturing of the resulting 3D shape.