{"title":"Tamaglitchi","authors":"Karen M. Collins, R. Dockwray","doi":"10.1145/3243274.3243275","DOIUrl":null,"url":null,"abstract":"In this paper, we present an overview of the current state of research in anthropomorphism as it relates specifically to product design, and then present a short pilot study of nonverbal sound's influence on anthropomorphism, through two short experiments, one qualitative and one quantitative. These experiments use an online variation of a virtual pet similar to the Tamagotchi, which we have called \"Tamaglitchi\". Results show that non-verbal sound increased the tendency to anthropomorphize a virtual pet.","PeriodicalId":129628,"journal":{"name":"Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Tamaglitchi\",\"authors\":\"Karen M. Collins, R. Dockwray\",\"doi\":\"10.1145/3243274.3243275\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present an overview of the current state of research in anthropomorphism as it relates specifically to product design, and then present a short pilot study of nonverbal sound's influence on anthropomorphism, through two short experiments, one qualitative and one quantitative. These experiments use an online variation of a virtual pet similar to the Tamagotchi, which we have called \\\"Tamaglitchi\\\". Results show that non-verbal sound increased the tendency to anthropomorphize a virtual pet.\",\"PeriodicalId\":129628,\"journal\":{\"name\":\"Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion\",\"volume\":\"37 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-09-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3243274.3243275\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3243274.3243275","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this paper, we present an overview of the current state of research in anthropomorphism as it relates specifically to product design, and then present a short pilot study of nonverbal sound's influence on anthropomorphism, through two short experiments, one qualitative and one quantitative. These experiments use an online variation of a virtual pet similar to the Tamagotchi, which we have called "Tamaglitchi". Results show that non-verbal sound increased the tendency to anthropomorphize a virtual pet.