用于逼真渲染的多分辨率纹理

H. Mayer, F. Leberl, A. Bornik, Joachim Bauer, K. Karner
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引用次数: 14

摘要

本文提出了一种从图像序列中自动计算给定三维物体纹理映射的方法。在对图像进行配准和几何建模后,将其应用到基于图像的建模方法中。我们表明,该方法通过隐式应用加权函数来使用来自所有图像的信息。使用该方法,既可以考虑建模遮挡,又可以检测和去除非建模遮挡。纹理图的最终分辨率可以在像素/厘米的基础上进行调整。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multiresolution texture for photorealistic rendering
This paper presents a method to automatically calculate texture maps for a given 3D object from a sequence of images. It is used in our image-based modeling approach after the registration of the images and the geometric modeling has been done. We show that the presented method uses the information from all images by implicitly applying a weighting function. Using this approach, the consideration of modeled occlusions as well as the detection and removal of non-modeled occlusions is accomplished. The final resolution of the texture maps can be adjusted on a pixel/cm basis.
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