分布式虚拟环境中行为组成与仿真的统一模型

S. Daubrenet, S. Pettifer
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引用次数: 1

摘要

从CAD(计算机辅助设计)到e-learning(电子学习),以及从娱乐到科学模拟的各种领域,越来越多的应用程序可以从分布式虚拟环境(dve)中受益。开发这样的项目是具有挑战性的,因为在计算机图形、分布式应用程序和行为模拟中编写实时软件在技术上是困难的,因为没有综合的设计方法把重点放在分布式应用程序中复杂和各种行为的集成上。我们相信,通过概述行为模拟的常见机制,通过定义行为模块之间的通信模型,并通过实现分布式行为的组成和模拟的可扩展框架,VR(虚拟现实)开发人员的任务将变得更容易,更专注,更健壮。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A unifying model for the composition and simulation of behaviors in distributed virtual environments
A growing range of applications can benefit from distributed virtual environments (DVEs), from CAD (computer-aided design) to e-learning (electronic learning), and in a variety of sectors from entertainment to scientific simulations. Developing such projects is challenging because writing real-time software in computer graphics, distributed applications and behavioral simulations is technically difficult and because no comprehensive design methodologies have put the emphasis on the integration of complex and varied behaviors in distributed applications. We believe that by outlining the common mechanisms of behavioral simulation, by defining a model of communication between behavioral modules, and by implementing a scaleable framework for the composition and simulation of distributed behaviors, the task of the VR (virtual reality) developer will be made easier, more focused and more robust.
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