融合阴影和轮廓信息的三维重建

Rafik Gouiaa, J. Meunier
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引用次数: 10

摘要

在本文中,我们提出了一种新的三维重建方法,主要利用运动物体或人的阴影和轮廓信息。该方法来源于著名的轮廓形状(SFS)方法。光源可以看作是一个照相机,它产生的图像是一个剪影。在此基础上,我们提出在保持视觉船体重建(VH)过程不变的情况下,用多红外光源代替多摄像机的SFS系统。因此,我们的系统由红外光源和一个红外摄像机组成。在这种情况下,除了相机给出的物体轮廓外,每个光源都会产生一个物体阴影来显示物体。因此,与SFS一样,通过相交视觉锥来重建给定对象的VH。与SFS相比,我们的方法具有许多优点,并且在合成和真实场景图像上的初步结果表明,该系统可以应用于多种环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Reconstruction by Fusioning Shadow and Silhouette Information
In this paper, we propose a new 3D reconstruction method using mainly the shadow and silhouette information of a moving object or person. This method is derived from the well-known Shape From Silhouettes (SFS) approach. A light source can be seen as a camera, which generates an image as a silhouette shadow. Based on this, we propose to replace a multicamera system of SFS by multi-infrared light sources while keeping the same procedure of Visual Hull reconstruction (VH). Therefore, our system consists of infrared light sources and one infrared camera. In this case, in addition to the object silhouette given by the camera, each light source generates an object shadow that reveals the object. Thus, as in SFS, the VH of a given object is reconstructed by intersecting the visual cones. Our method has many advantages compared to SFS and preliminary results, on synthetic and real scene images, showed that the system could be applied in several contexts.
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