基于gpu的合成数据库频繁子图挖掘的实验评估

Tatsuya Toki, Tomonobu Ozaki
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引用次数: 1

摘要

频繁子图挖掘是图数据库中频繁出现的子图的枚举问题,是图挖掘中最基本的问题之一。为了缓解子图挖掘在目标数据库庞大或给定频率阈值较低的情况下需要较长计算时间的问题,开发了几种优化技术和并行实现。本文研究了最近开发的一种基于gpu的子图挖掘器实现。为了获得进一步性能改进的重要见解,我们重新实现了基于gpu的子图挖掘器,并进行了一些修改,并通过使用合成图数据库进行了一系列密集的实验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Experimental Evaluation of a GPU-based Frequent Subgraph Miner Using Synthetic Databases
Frequent subgraph mining, i.e. enumeration of subgraphs appearing frequently in graph databases, is one of the most fundamental problems in graph mining. Several optimization techniques as well as parallel implementations are developed to alleviate the problem that subgraph miners require a long computation time if target databases are huge or given frequency threshold is low. In this paper, we investigate on a GPU-based implementation of subgraph miner developed recently. In order to obtain significant insights for further performance improvements, we re-implement the GPU-based subgraph miner with a few modifications, and conduct a series of intensive experiments by using synthetic graph databases.
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