{"title":"关于复杂和竞争性游戏领域的经验:强化学习与机器人世界杯","authors":"Martin A. Riedmiller, T. Gabel","doi":"10.1109/CIG.2007.368074","DOIUrl":null,"url":null,"abstract":"RoboCup soccer simulation features the challenges of a fully distributed multi-agent domain with continuous state and action spaces, partial observability, as well as noisy perception and action execution. While the application of machine learning techniques in this domain represents a promising idea in itself, the competitive character of RoboCup also evokes the desire to head for the development of learning algorithms that are more than just a proof of concept. In this paper, we report on our experiences and achievements in applying reinforcement learning (RL) methods in the scope of our Brainstormers competition team within the Simulation League of RoboCup during the past years","PeriodicalId":365269,"journal":{"name":"2007 IEEE Symposium on Computational Intelligence and Games","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"57","resultStr":"{\"title\":\"On Experiences in a Complex and Competitive Gaming Domain: Reinforcement Learning Meets RoboCup\",\"authors\":\"Martin A. Riedmiller, T. Gabel\",\"doi\":\"10.1109/CIG.2007.368074\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"RoboCup soccer simulation features the challenges of a fully distributed multi-agent domain with continuous state and action spaces, partial observability, as well as noisy perception and action execution. While the application of machine learning techniques in this domain represents a promising idea in itself, the competitive character of RoboCup also evokes the desire to head for the development of learning algorithms that are more than just a proof of concept. In this paper, we report on our experiences and achievements in applying reinforcement learning (RL) methods in the scope of our Brainstormers competition team within the Simulation League of RoboCup during the past years\",\"PeriodicalId\":365269,\"journal\":{\"name\":\"2007 IEEE Symposium on Computational Intelligence and Games\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"57\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2007 IEEE Symposium on Computational Intelligence and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2007.368074\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 IEEE Symposium on Computational Intelligence and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2007.368074","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
On Experiences in a Complex and Competitive Gaming Domain: Reinforcement Learning Meets RoboCup
RoboCup soccer simulation features the challenges of a fully distributed multi-agent domain with continuous state and action spaces, partial observability, as well as noisy perception and action execution. While the application of machine learning techniques in this domain represents a promising idea in itself, the competitive character of RoboCup also evokes the desire to head for the development of learning algorithms that are more than just a proof of concept. In this paper, we report on our experiences and achievements in applying reinforcement learning (RL) methods in the scope of our Brainstormers competition team within the Simulation League of RoboCup during the past years