音乐通过虚幻引擎作为建筑形式的灵感来源

Simone Porro
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引用次数: 0

摘要

游戏引擎正在不断发展,因为它提供了能够在原始环境之外应用的实时模拟工具。通过虚幻引擎[UE4]和一个名为“声音可视化”的集成插件,一个系统已经被编程,能够从一个由立方体组成的二维矩阵模式开始直观地表示音乐,这些立方体由几何控制和实时转换,利用音频源的频谱分析。音乐被用作一种元素,从中创造出动态的建筑形式,将声音信息的形式转化为随着音乐流动而实时发展的视觉表现形式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Music as an Inspiration Source for Architectural Forms through Unreal Engine
Game Engines are evolving by providing tools that allow real-time simulations which can be applied outside of their original context. Through Unreal Engine [UE4] and an integrated plugin called Sound Visualization, a system has been programmed capable of visually representing the music starting from a bidimensional matrix pattern composed of cubes that are geometrically controlled and transformed in real-time exploiting the frequency spectrum analysis of an audio source. Music has been used as an element from which dynamic forms of architectural interest are created, transforming a form of sound information into a form of visual representation that develops itself in real time as the music flows.
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