游戏角色卡通渲染方案的高效表达

Jong Seo Kim, Kang-Soo You, Hoon-Sung Kwak
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引用次数: 3

摘要

传统的细胞动画主要通过轮廓边缘和内阴影来表达。用数字技术表达细胞动画就是卡通渲染。渲染技术分为真实感渲染技术和非真实感渲染技术。卡通渲染是一种非真实感的渲染技术,多用于电影、广告、游戏等领域。本文利用卡通效果图对内容中的游戏人物进行考察。并对各个游戏中使用的动画渲染技术的特点和效果进行了研究。基于这些考虑,本文提出了一种新的动画绘制技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Efficient Expression on Cartoon Rendering Scheme in Game Characters
The traditional cell-animations are expressed mostly by silhouette edges and inner shadings. Expressing cell-animations by digital techniques is cartoon rendering. Rendering techniques are divided into photorealistic rendering technique and non-photorealistic rendering technique. Cartoon rendering is non-photorealistic rendering technique and used in movies, advertisements and games etc. This paper examines game characters among contents using cartoon renderings. And this paper investigates features and effects of cartoon rendering techniques used in each game. Based on those considerations, this paper proposes new cartoon rendering technique.
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