关于“F”字的坦率对话

Mark C. Barlet
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引用次数: 1

摘要

随着独立游戏开发者的崛起,以及低入门成本的高度分布式平台,我们看到越来越多针对特定人群的内容,可能是针对特定地点、兴趣,也可能是针对残疾人群。组织和机构正在使用这些新规范,并将游戏推向市场,这些游戏试图混淆治疗方法,测量特定的残疾,或者只是“因为”大多数这些产品没有被广泛采用,或者在机构环境中存在,但在家中却没有。所有这些项目都忽略了游戏中最重要的元素——乐趣。我们将从总体上讨论残疾玩家——深入了解一些更大的残疾玩家群体并讨论他们的需求,我们将讨论游戏给普通玩家,特别是残疾玩家带来了什么,我们将讨论游戏的一些积极治疗益处,最后,我们将讨论让游戏变得有趣的一些东西。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Frank Conversation about the "F" Word
With the rise of the independent game developer, and highly distributed platforms with low costs of entry we are seeing more and more content tailored to a specific group of people, be it tailored to a location, interest, or in many cases a disability. Organizations and institutions are using these new norms and are bring games to the market that attempt to obfuscate therapy, measure something specific to the disability, or just 'because' and the vast majority of these products are not widely adopted, or have a life in an institutional environment, but not at home. All of these projects miss the most important factor to any game, Fun. We will discuss the gamer with disability in general terms -- Take a deep dive into some of the larger groups of gamers with disabilities and talk about their needs We will talk about what games bring to the gamer in general, and to gamers with disabilities specifically We will talk about some of the positive therapeutic benefits of gaming Lastly, we will jump into some things that make games fun.
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