{"title":"关于“F”字的坦率对话","authors":"Mark C. Barlet","doi":"10.1145/2793107.2801718","DOIUrl":null,"url":null,"abstract":"With the rise of the independent game developer, and highly distributed platforms with low costs of entry we are seeing more and more content tailored to a specific group of people, be it tailored to a location, interest, or in many cases a disability. Organizations and institutions are using these new norms and are bring games to the market that attempt to obfuscate therapy, measure something specific to the disability, or just 'because' and the vast majority of these products are not widely adopted, or have a life in an institutional environment, but not at home. All of these projects miss the most important factor to any game, Fun. We will discuss the gamer with disability in general terms -- Take a deep dive into some of the larger groups of gamers with disabilities and talk about their needs We will talk about what games bring to the gamer in general, and to gamers with disabilities specifically We will talk about some of the positive therapeutic benefits of gaming Lastly, we will jump into some things that make games fun.","PeriodicalId":287965,"journal":{"name":"Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A Frank Conversation about the \\\"F\\\" Word\",\"authors\":\"Mark C. Barlet\",\"doi\":\"10.1145/2793107.2801718\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the rise of the independent game developer, and highly distributed platforms with low costs of entry we are seeing more and more content tailored to a specific group of people, be it tailored to a location, interest, or in many cases a disability. Organizations and institutions are using these new norms and are bring games to the market that attempt to obfuscate therapy, measure something specific to the disability, or just 'because' and the vast majority of these products are not widely adopted, or have a life in an institutional environment, but not at home. All of these projects miss the most important factor to any game, Fun. We will discuss the gamer with disability in general terms -- Take a deep dive into some of the larger groups of gamers with disabilities and talk about their needs We will talk about what games bring to the gamer in general, and to gamers with disabilities specifically We will talk about some of the positive therapeutic benefits of gaming Lastly, we will jump into some things that make games fun.\",\"PeriodicalId\":287965,\"journal\":{\"name\":\"Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-10-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2793107.2801718\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2793107.2801718","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
With the rise of the independent game developer, and highly distributed platforms with low costs of entry we are seeing more and more content tailored to a specific group of people, be it tailored to a location, interest, or in many cases a disability. Organizations and institutions are using these new norms and are bring games to the market that attempt to obfuscate therapy, measure something specific to the disability, or just 'because' and the vast majority of these products are not widely adopted, or have a life in an institutional environment, but not at home. All of these projects miss the most important factor to any game, Fun. We will discuss the gamer with disability in general terms -- Take a deep dive into some of the larger groups of gamers with disabilities and talk about their needs We will talk about what games bring to the gamer in general, and to gamers with disabilities specifically We will talk about some of the positive therapeutic benefits of gaming Lastly, we will jump into some things that make games fun.