使用增强现实和3D模型的多人象棋游戏开发

Fredy Cerrón, R. Villanueva, Alfredo Barrientos
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引用次数: 0

摘要

这个项目的主要目的是创新经典的棋盘游戏国际象棋,这样人们就可以在任何时间和地点玩,而不需要物理空间和真正的棋子来正确运行游戏。这个项目可以通过使用增强现实技术和个性化的模型和动画来鼓励更多的人对这个棋盘游戏感兴趣。玩家可以使用该应用程序,而不需要使用物理棋盘或棋子,也不需要任何类型的图像标记。他们只需要用手机摄像头指向一个平面,这样所有的游戏对象就会出现,然后他们就可以通过选择屏幕上的元素来直观地与游戏互动。该系统使用Unity和Vuforia技术在高端安卓手机上运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multiplayer Chess Game Development Using Augmented Reality and 3D Models
The principal aim of this project was to innovate the classic board game chess so people can play at any time and place without the need for physical space and real pieces for the game to run correctly. This project can encourage more people to become interested in this board game by using augmented reality technology and personalized models and animations. Players can use the application without the need to use a physical board or pieces and without any kind of image marker. They just need to point at a flat surface with the phone camera so that all the game objects appear and then they can interact with the game intuitively by selecting the elements on the screen. The system has been created to work on high-end Android phones using the technology of Unity and Vuforia.
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