经验工程框架在两种情况下应用

Rick Spencer, Monty L. Hammontree, D. Wallace
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引用次数: 0

摘要

对现有的以用户为中心的设计方法的分析揭示了一个由三个组件和三个原则组成的底层公共框架。这些组件是(1)经验的多方位视图,(2)一组目标驱动的阶段,以及(3)导航这些阶段的最佳实践存储库。这些原则是(1)基于团队的设计,(2)促进思想的分歧和融合,以及(3)团队和阶段的对齐。我们称这个框架为体验工程框架(EEF),并使用它来构建为每个项目或设计问题量身定制的UCD过程,通过使用该项目的正确组件和原则。本摘要简要介绍了EEF在两种截然不同的环境中的两种应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The experience engineering framework applied in two contexts
Analysis of existing User-centered Design methods revealed an underlying common framework consisting of three components and three principles. The components are (1) a multi-faceted view of experience, (2) a set of goal driven phases, and (3) a repository of best practices for navigating those phases. The principles are (1) team-based design, (2) facilitation of divergence and then convergence of ideasce, and (3) alignment of teams and phases. We call this framework the Experience Engineering Framework (EEF) and use it to construct a UCD process tailored for each project or design problem by using the right components and principles for that project. This abstract briefly presents two applications of the EEF in two very different contexts.
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