基于RPG的化学教育游戏的设计和试玩

Ahmad Harianto, Elvi Yenti
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引用次数: 1

摘要

本研究旨在开发基于反应速率材料的角色扮演游戏(RPG)化学教育游戏,并通过媒体、材料专家和化学教师主体的评价来了解产品质量。本研究采用了借鉴Borg和Gall开发模型的研发方法。本研究的结论是基于反应速率的角色扮演游戏(RPG)的化学教育游戏既满足了作为学习化学独立性的媒介的标准。媒体专家给予良好评分(75.00%),材料专家给予良好评分(80.00%),教师给予很好评分(92.00%)。在第一次实地测试中,学生们的回答非常好(92.10%)。在定性评价中,来自验证者、教师和学生的建议认为,基于材料的角色扮演游戏(RPG)的化学教育游戏的影响反应速度的因素都说得不错。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DESAIN DAN UJI COBA GAME EDUKASI KIMIA BERBASIS ROLE PLAYING GAME (RPG) PADA MATERI LAJU REAKSI
This research aimed at developing chemistry education game of role playing game (RPG) based on the reaction rate material and to know product quality based on assessment of media, material experts and chemistry teacher subject.  This research used the research and development method which refers to development models from Borg and Gall.  The conclusion of this research was the chemistry education game of role playing game (RPG) on reaction rate based that was developed fulfills the criteria both of as a media learning chemistry independence.  The media expert gave good scores (75.00%), the material expert gave good scores (80.00%), the teachers gave very good scores (92.00%).  In the first filed try out, the students gave very good responses (92.10%).  The qualitative assessment was suggestions from validators, teachers and students who said that chemistry education game of role playing game (RPG) based on the material of the factors influencing reaction rate have been said good.
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