使用混合方法理解游戏角色和策略

Kaitlyn M. Roose, Elizabeth S. Veinott
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引用次数: 1

摘要

在本文中,我们使用Tracer Method来检查一款复杂且以团队为导向的第一人称射击游戏,以确定输出如何更好地为电子竞技训练提供信息。追踪方法将眼动追踪与关键决策方法结合在一起,专注于游戏玩法的关键方面,同时提供跨游戏兴趣区域最频繁的视觉搜索转换的洞察力。我们使用网络中心性图和熵度量来检查三个游戏角色和三种决策类型(战略、操作和战术)之间的差异。无论是角色还是决策类型,总体平稳熵都没有差异。然而,不同的游戏角色和决策类型产生了不同的网络中心性图,表明了不同的视觉搜索过渡,可以为电子竞技选手的培训提供支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding Game Roles and Strategy Using a Mixed Methods Approach
In this paper, we use the Tracer Method to examine a complex and team-oriented, first-person shooter game to determine how the output can better inform Esports training. The Tracer Method combines eye tracking with Critical Decision Method to focus the analyses on the critical aspects of gameplay, while providing insight into the most frequent visual search transitions across game areas of interest. We examined the differences across three in-game roles and three decision types (strategic, operational, and tactical) using network centrality diagrams and entropy measures. No differences in overall stationary entropy were found for either role or decision type. However, each game role and decision type produced a different network centrality diagram, indicating different visual search transitions, which could support training of Esport players.
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