在显示器上观看真实的3D场景及其2D图像时测量辐角和调节

Haruki Mizushina, H. Ando, T. Kochiyama, S. Masaki
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引用次数: 4

摘要

人们普遍认为,在三维显示器上观看立体图像时,汇聚和调节之间的冲突可能是视觉疲劳和不适的主要因素。然而,很少有研究同时测量在传统显示器上观看真实3D场景和2D图像时的辐度和调节。在这项研究中,我们在观看距离参与者不同距离的3D真实物体及其2D图像(照片)时同时测量了收敛和调节反应,其中包括位于固定距离的显示器上呈现的背景场景。结果表明,在观察三维真实物体时,随着目标距离的变化,收敛度和调节能力发生了变化。另一方面,在观看二维显示器时,改变摄影图像中描绘的目标距离不会引起收敛和调节的系统变化。部分参与者表现出明显的适应滞后和注视差异。除此之外,我们观察到在3D和2D条件下,聚光和调节之间存在相当大的冲突,但没有人报告感知到散焦和/或复视。在冲突的模式上存在着各种各样的个体差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Measurements of vergence and accommodation while viewing a real 3D scene and its 2D image on a display
It is widely thought that conflict between vergence and accommodation may be a major factor of visual fatigue and discomfort caused by viewing stereoscopic images on 3D displays. However, few studies measured vergence and accommodation simultaneously while viewing a real 3D scene and its 2D image on a traditional display. In this study we measured vergence and accommodation responses simultaneously while viewing a 3D real object located at various distances from the participant and its 2D image (photograph) including background scene presented on a display located at fixed distance. The result shows that vergence and accommodation varied with changing target distance while viewing the 3D real object, as expected. On the other hand changing target distance depicted in the photographic image while viewing the 2D display evoked no systematic change of vergence and accommodation. Some participants showed that noticeable accommodation lag and fixation disparity. In addition to that we observed considerable conflicts between vergence and accommodation in both 3D and 2D conditions, but no one reported perceived defocus and/or double vision. There were varieties of individual differences in the pattern of the conflicts.
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