布料仿真中自碰撞检测的层次技术

Nur Saadah Mohd Shapri, A. Bade, D. Daman
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引用次数: 2

摘要

在游戏、动画、虚拟现实和医疗等逼真的虚拟环境应用中,模拟布料的自然运动已经引起了许多研究者的兴趣。一般来说,要实现仿真逼真、交互、稳定、复杂,处理布料的碰撞检测仿真是一项非常复杂的任务。自碰撞检测是布料仿真中最耗时的部分。因为所有的粒子都在表面上,所以所有的粒子都有可能相互碰撞。进一步分析了加快碰撞检测速度的方法,提出了较好的碰撞检测算法。本文试图为构建和遍历这些层次结构提供边界体层次技术的效率。启发式可以加速层次结构的更新,允许对层次结构进行修剪,并以最小的计算成本减少三角形的数量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hierarchy Techniques in Self-Collision Detection for Cloth Simulation
Simulating the natural motion of cloth has attracted many researchers interest to create high quality of cloth simulation in realistic virtual environment applications such as games, animation, virtual reality and medical. Generally, to simulate realistic, interactive, stable, complex and handle the collision detection for cloth simulation is a very complex tasks. Self-collision detection is the most time-consuming part in cloth simulation. Since all particles are on the surface, all particles may potentially collide with each other. More analysis of the method to speed up the collision detection that must be resolved in order to come out with good collision detection algorithm has been done. This paper tries to provide the efficiency of bounding volume hierarchy techniques for building and traversing these hierarchies. The heuristics can be speed up the hierarchy update that allows pruning of the hierarchy and enables to reduce the number of triangles with a minimum computational cost.
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