加速体绘制和层析重建使用纹理映射硬件

B. Cabral, N. Cam, Jim Foran
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引用次数: 1084

摘要

体绘制和重建以解决两个相关的积分方程为中心:体绘制积分(广义Radon变换)和滤波反投影积分(逆Radon变换)。这两个方程具有相同的数学形式,并且可以在一系列重采样图像上使用黎曼和进行维度分解和近似。当将其视为纹理映射和帧缓冲区积累的一种形式时,巨大的硬件支持性能加速是可能的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
Volume rendering and reconstruction centers around solving two related integral equations: a volume rendering integral (a generalized Radon transform) and a filtered back projection integral (the inverse Radon transform). Both of these equations are of the same mathematical form and can be dimensionally decomposed and approximated using Riemann sums over a series of resampled images. When viewed as a form of texture mapping and frame buffer accumulation, enormous hardware enabled performance acceleration is possible.
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