鲁棒实时基于立体的无标记人体运动捕捉

P. Azad, T. Asfour, R. Dillmann
{"title":"鲁棒实时基于立体的无标记人体运动捕捉","authors":"P. Azad, T. Asfour, R. Dillmann","doi":"10.1109/ICHR.2008.4755975","DOIUrl":null,"url":null,"abstract":"The main problem of markerless human motion capture is the high-dimensional search space. Tracking approaches therefore utilize temporal information and rely on the pose differences between consecutive frames being small. Typically, systems using a pure tracking approach are sensitive to fast movements or require high frame rates, respectively. However, on the other hand, the complexity of the problem does not allow real-time processing at such high frame rates. Furthermore, pure tracking approaches often only recover by chance once tracking has got lost. In this paper, we present a novel approach building on top of a particle filtering framework that combines an edge cue and 3D hand/head tracking in a distance cue for human upper body tracking, as proposed in our earlier work. To overcome the mentioned deficiencies, the solutions of an inverse kinematics problem for a - in the context of the problem - redundant arm model are incorporated into the sampling of particles in a simplified annealed particle filter. Furthermore, a prioritized fusion method and adaptive shoulder positions are introduced in order to allow proper model alignment and therefore smooth tracking. Results of real-world experiments show that the proposed system is capable of robust online tracking of 3D human motion at a frame rate of 15 Hz. Initialization is accomplished automatically.","PeriodicalId":402020,"journal":{"name":"Humanoids 2008 - 8th IEEE-RAS International Conference on Humanoid Robots","volume":"87 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"34","resultStr":"{\"title\":\"Robust real-time stereo-based markerless human motion capture\",\"authors\":\"P. Azad, T. Asfour, R. Dillmann\",\"doi\":\"10.1109/ICHR.2008.4755975\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The main problem of markerless human motion capture is the high-dimensional search space. Tracking approaches therefore utilize temporal information and rely on the pose differences between consecutive frames being small. Typically, systems using a pure tracking approach are sensitive to fast movements or require high frame rates, respectively. However, on the other hand, the complexity of the problem does not allow real-time processing at such high frame rates. Furthermore, pure tracking approaches often only recover by chance once tracking has got lost. In this paper, we present a novel approach building on top of a particle filtering framework that combines an edge cue and 3D hand/head tracking in a distance cue for human upper body tracking, as proposed in our earlier work. To overcome the mentioned deficiencies, the solutions of an inverse kinematics problem for a - in the context of the problem - redundant arm model are incorporated into the sampling of particles in a simplified annealed particle filter. Furthermore, a prioritized fusion method and adaptive shoulder positions are introduced in order to allow proper model alignment and therefore smooth tracking. Results of real-world experiments show that the proposed system is capable of robust online tracking of 3D human motion at a frame rate of 15 Hz. Initialization is accomplished automatically.\",\"PeriodicalId\":402020,\"journal\":{\"name\":\"Humanoids 2008 - 8th IEEE-RAS International Conference on Humanoid Robots\",\"volume\":\"87 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"34\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Humanoids 2008 - 8th IEEE-RAS International Conference on Humanoid Robots\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICHR.2008.4755975\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Humanoids 2008 - 8th IEEE-RAS International Conference on Humanoid Robots","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICHR.2008.4755975","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 34

摘要

无标记人体动作捕捉的主要问题是高维搜索空间。因此,跟踪方法利用时间信息,并依赖于连续帧之间的姿态差异很小。通常,使用纯跟踪方法的系统分别对快速运动敏感或需要高帧率。然而,另一方面,问题的复杂性不允许在如此高的帧速率下进行实时处理。此外,纯跟踪方法通常只能在跟踪丢失后偶然恢复。在本文中,我们提出了一种基于粒子滤波框架的新方法,该框架结合了边缘线索和3D手/头跟踪的距离线索,用于人体上身跟踪,正如我们在早期工作中提出的那样。为了克服上述不足,在问题冗余臂模型的背景下,将a -的反运动学问题的解纳入简化退火粒子滤波器的粒子采样中。此外,引入了优先融合方法和自适应肩部位置,以允许适当的模型对齐,从而实现平滑跟踪。实际实验结果表明,该系统能够在15 Hz的帧率下对三维人体运动进行鲁棒在线跟踪。初始化将自动完成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Robust real-time stereo-based markerless human motion capture
The main problem of markerless human motion capture is the high-dimensional search space. Tracking approaches therefore utilize temporal information and rely on the pose differences between consecutive frames being small. Typically, systems using a pure tracking approach are sensitive to fast movements or require high frame rates, respectively. However, on the other hand, the complexity of the problem does not allow real-time processing at such high frame rates. Furthermore, pure tracking approaches often only recover by chance once tracking has got lost. In this paper, we present a novel approach building on top of a particle filtering framework that combines an edge cue and 3D hand/head tracking in a distance cue for human upper body tracking, as proposed in our earlier work. To overcome the mentioned deficiencies, the solutions of an inverse kinematics problem for a - in the context of the problem - redundant arm model are incorporated into the sampling of particles in a simplified annealed particle filter. Furthermore, a prioritized fusion method and adaptive shoulder positions are introduced in order to allow proper model alignment and therefore smooth tracking. Results of real-world experiments show that the proposed system is capable of robust online tracking of 3D human motion at a frame rate of 15 Hz. Initialization is accomplished automatically.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信