{"title":"鲁棒实时基于立体的无标记人体运动捕捉","authors":"P. Azad, T. Asfour, R. Dillmann","doi":"10.1109/ICHR.2008.4755975","DOIUrl":null,"url":null,"abstract":"The main problem of markerless human motion capture is the high-dimensional search space. Tracking approaches therefore utilize temporal information and rely on the pose differences between consecutive frames being small. Typically, systems using a pure tracking approach are sensitive to fast movements or require high frame rates, respectively. However, on the other hand, the complexity of the problem does not allow real-time processing at such high frame rates. Furthermore, pure tracking approaches often only recover by chance once tracking has got lost. In this paper, we present a novel approach building on top of a particle filtering framework that combines an edge cue and 3D hand/head tracking in a distance cue for human upper body tracking, as proposed in our earlier work. To overcome the mentioned deficiencies, the solutions of an inverse kinematics problem for a - in the context of the problem - redundant arm model are incorporated into the sampling of particles in a simplified annealed particle filter. Furthermore, a prioritized fusion method and adaptive shoulder positions are introduced in order to allow proper model alignment and therefore smooth tracking. Results of real-world experiments show that the proposed system is capable of robust online tracking of 3D human motion at a frame rate of 15 Hz. Initialization is accomplished automatically.","PeriodicalId":402020,"journal":{"name":"Humanoids 2008 - 8th IEEE-RAS International Conference on Humanoid Robots","volume":"87 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"34","resultStr":"{\"title\":\"Robust real-time stereo-based markerless human motion capture\",\"authors\":\"P. Azad, T. Asfour, R. Dillmann\",\"doi\":\"10.1109/ICHR.2008.4755975\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The main problem of markerless human motion capture is the high-dimensional search space. Tracking approaches therefore utilize temporal information and rely on the pose differences between consecutive frames being small. Typically, systems using a pure tracking approach are sensitive to fast movements or require high frame rates, respectively. However, on the other hand, the complexity of the problem does not allow real-time processing at such high frame rates. Furthermore, pure tracking approaches often only recover by chance once tracking has got lost. In this paper, we present a novel approach building on top of a particle filtering framework that combines an edge cue and 3D hand/head tracking in a distance cue for human upper body tracking, as proposed in our earlier work. To overcome the mentioned deficiencies, the solutions of an inverse kinematics problem for a - in the context of the problem - redundant arm model are incorporated into the sampling of particles in a simplified annealed particle filter. Furthermore, a prioritized fusion method and adaptive shoulder positions are introduced in order to allow proper model alignment and therefore smooth tracking. Results of real-world experiments show that the proposed system is capable of robust online tracking of 3D human motion at a frame rate of 15 Hz. Initialization is accomplished automatically.\",\"PeriodicalId\":402020,\"journal\":{\"name\":\"Humanoids 2008 - 8th IEEE-RAS International Conference on Humanoid Robots\",\"volume\":\"87 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"34\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Humanoids 2008 - 8th IEEE-RAS International Conference on Humanoid Robots\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICHR.2008.4755975\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Humanoids 2008 - 8th IEEE-RAS International Conference on Humanoid Robots","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICHR.2008.4755975","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Robust real-time stereo-based markerless human motion capture
The main problem of markerless human motion capture is the high-dimensional search space. Tracking approaches therefore utilize temporal information and rely on the pose differences between consecutive frames being small. Typically, systems using a pure tracking approach are sensitive to fast movements or require high frame rates, respectively. However, on the other hand, the complexity of the problem does not allow real-time processing at such high frame rates. Furthermore, pure tracking approaches often only recover by chance once tracking has got lost. In this paper, we present a novel approach building on top of a particle filtering framework that combines an edge cue and 3D hand/head tracking in a distance cue for human upper body tracking, as proposed in our earlier work. To overcome the mentioned deficiencies, the solutions of an inverse kinematics problem for a - in the context of the problem - redundant arm model are incorporated into the sampling of particles in a simplified annealed particle filter. Furthermore, a prioritized fusion method and adaptive shoulder positions are introduced in order to allow proper model alignment and therefore smooth tracking. Results of real-world experiments show that the proposed system is capable of robust online tracking of 3D human motion at a frame rate of 15 Hz. Initialization is accomplished automatically.