Raphael Zender, E. Dressler, U. Lucke, D. Tavangarian
{"title":"为沉浸式学习体验提供的无处不在的媒体和消息服务","authors":"Raphael Zender, E. Dressler, U. Lucke, D. Tavangarian","doi":"10.1109/PERCOM.2009.4912881","DOIUrl":null,"url":null,"abstract":"The public availability of virtual worlds, as for instance Second Life or the OpenSimulator, has introduced a new type of online learning, called “virtual learning”. Virtual learning is used to simulate face-to-face learning, to create new and innovative learning material and to interconnect distant learners. Unfortunately, the virtual environment is mostly exclusive and connections to other learning environments are rare stand-alone solutions with a lack of universal methologies. This paper depicts the benefit of “Immersive Learning” in the context of a systematic and flexible fusion of virtual learning and computer-aided face-to-face learning. This fusion leads to ad hoc learning scenarios, that are independent from time and location. They adapt to learners and environments with a seamless and transparent transition between both worlds. The fusion will be demonstrated and verified by an exemplary prototype implementation.","PeriodicalId":322416,"journal":{"name":"2009 IEEE International Conference on Pervasive Computing and Communications","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"Pervasive media and messaging services for immersive learning experiences\",\"authors\":\"Raphael Zender, E. Dressler, U. Lucke, D. Tavangarian\",\"doi\":\"10.1109/PERCOM.2009.4912881\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The public availability of virtual worlds, as for instance Second Life or the OpenSimulator, has introduced a new type of online learning, called “virtual learning”. Virtual learning is used to simulate face-to-face learning, to create new and innovative learning material and to interconnect distant learners. Unfortunately, the virtual environment is mostly exclusive and connections to other learning environments are rare stand-alone solutions with a lack of universal methologies. This paper depicts the benefit of “Immersive Learning” in the context of a systematic and flexible fusion of virtual learning and computer-aided face-to-face learning. This fusion leads to ad hoc learning scenarios, that are independent from time and location. They adapt to learners and environments with a seamless and transparent transition between both worlds. The fusion will be demonstrated and verified by an exemplary prototype implementation.\",\"PeriodicalId\":322416,\"journal\":{\"name\":\"2009 IEEE International Conference on Pervasive Computing and Communications\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-03-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 IEEE International Conference on Pervasive Computing and Communications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PERCOM.2009.4912881\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE International Conference on Pervasive Computing and Communications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PERCOM.2009.4912881","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Pervasive media and messaging services for immersive learning experiences
The public availability of virtual worlds, as for instance Second Life or the OpenSimulator, has introduced a new type of online learning, called “virtual learning”. Virtual learning is used to simulate face-to-face learning, to create new and innovative learning material and to interconnect distant learners. Unfortunately, the virtual environment is mostly exclusive and connections to other learning environments are rare stand-alone solutions with a lack of universal methologies. This paper depicts the benefit of “Immersive Learning” in the context of a systematic and flexible fusion of virtual learning and computer-aided face-to-face learning. This fusion leads to ad hoc learning scenarios, that are independent from time and location. They adapt to learners and environments with a seamless and transparent transition between both worlds. The fusion will be demonstrated and verified by an exemplary prototype implementation.