机器人引擎-使unity 3D游戏引擎为HRI工作

C. Bartneck, Marius Soucy, Kevin Fleuret, E. B. Sandoval
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引用次数: 37

摘要

人力资源研究所是一个多学科的研究领域,将各种专业知识整合到一个项目中可能具有挑战性。使人类行为专家能够为高级机器人设计流畅的动画和行为是有问题的,因为用于此类机器人的工具通常处于原型阶段。我们已经建立了机器人引擎(TRE)基于Unity 3D游戏引擎来控制机器人与Unity 3D。Unity 3D允许非程序员使用一套强大的动画和交互设计工具来可视化地编程和动画机器人。我们回顾了电脑游戏中常见的几种动画技术,这些技术可以使机器人的动作更加自然和令人信服。我们演示了在两种不同的基于Arduino的机器人平台上使用TRE,并相信它可以很容易地扩展到其他机器人上使用。我们进一步相信,这种非常规的技术集成有潜力将交互设计师的专业知识充分引入先进的人机交互项目的过程中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The robot engine — Making the unity 3D game engine work for HRI
HRI is a multi-disciplinary research field and integrating the range of expertise into a single project can be challenging. Enabling experts on human behavior to design fluent animations and behaviors for advanced robots is problematic, since the tools available for such robots are often in their prototype stage. We have built The Robot Engine (TRE) based on the Unity 3D Game Engine to control robots with Unity 3D. Unity 3D allows non-programmers to use a set of powerful animation and interaction design tools to visually program and animate robots. We review several animation techniques that are common in computer games and that could make the movements of robots more natural and convincing. We demonstrate the use of TRE with two different Arduino based robot platforms and believe that it can easily be extended for use with other robots. We further believe that this unconventional integration of technologies has the potential to fully bring the expertise of interaction designers into the process of advanced human-robot interaction projects.
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