基于投影的动态点云编码的几何导向三维数据插值

Vida Fakour Sevom, S. Schwarz, M. Gabbouj
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引用次数: 4

摘要

随着最近3D媒体应用获取技术的改进,3D数据的收集变得更加容易,例如动态点云数据。这种点云由大量的三维坐标组成,这些坐标通过几何和纹理属性来描述三维空间中的场景或物体。此外,它们是增强现实或虚拟现实等应用程序的3D环境的有效表示。这类数据的一个主要问题是,点的数量通常太大,无法进行实时传输或有效存储。因此,压缩此类3D数据是减少所需带宽或内存的关键问题。本文提出了一种在当前MPEG动态点云压缩标准化框架下对动态点云数据进行有效压缩的方法。与参考框架相比,本文的主要优点是减少了编码和解码3D点的数量,从而显着降低了编码和解码的复杂性。客观结果显示,在编码时间上加速了大约35-40%。此外,还保留了重建质量,从而将比特率要求降低了30%。视觉结果验证了改进后的重构质量,与相同计算复杂度的参考相比,编码效率提高了40%以上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Geometry-Guided 3D Data Interpolation for Projection-Based Dynamic Point Cloud Coding
With the recent improvements in acquisition techniques for 3D media applications, it has become easier to collect 3D data, for example, dynamic point cloud data. Such point clouds consist of a large amount of 3D coordinates, which describe a scene or object in 3D space by its geometry and texture attributes. Moreover, they are an effective representation of 3D environments for applications such as Augmented Reality or Virtual Reality. One of the main problems for such data is that the number of points is typically too large to allow for real-time transmission or efficient storage. Thus, compressing such 3D data is a key issue to reduce the amount of required bandwidth or memory. This paper presents a method for efficient compression of dynamic point cloud data within the current MPEG standardization framework for dynamic point cloud compression. The key benefit of the presented work is the reduced number of encoded and decoded 3D points compared to the reference framework, thus encoding and decoding complexity is reduced significantly. Objective results show a speed-up of around 35–40% in coding times. Furthermore, reconstruction quality is preserved, thus reducing bit rate requirements by up to 30%. Visual results verify the improved reconstruction quality, and compared to the reference at the same computational complexity, coding efficiency is improved by over 40%.
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