当巨人遇到蚂蚁时,一种非对称的多尺度环境下协同和并发对象操作方法

Morgan Le Chénéchal, Jérémy Lacoche, J. Royan, Thierry Duval, V. Gouranton, B. Arnaldi
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引用次数: 21

摘要

在本文中,我们提出了一种创新的方法,使两个或多个用户能够协同操作一个对象。我们的目标是从当今各种各样的VR设备中获益。因此,我们的解决方案基于不同规模的非对称协作模式,用户可以根据他们的设备设置从合适的观点和交互技术中受益。实际上,由于可塑性机制,每个用户应用程序都是可适应的。我们的系统提供了一种有效的方法来在不规则和狭窄的过程中共同操作对象,利用同步协作中的非对称角色的优势。此外,它的目的是提供一种方法,以最大限度地填补课程,而对象在其路径上移动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment
In this paper, we propose an innovative approach that enables two or more users to manipulate an object collaboratively. Our goal is to benefits from the wide variety of todays VR devices. Therefore, our solution is based on an asymmetric collaboration pattern at different scales in which users benefit from suited points of views and interaction techniques according to their device setups. Indeed, each user application is adapted thanks to plasticity mechanisms. Our system provides an efficient way to co-manipulate an object within irregular and narrow courses, taking advantages of asymmetric roles in synchronous collaboration. Moreover, its aims to provide a way to maximize the filling of the courses while the object moves on its path.
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