Morgan Le Chénéchal, Jérémy Lacoche, J. Royan, Thierry Duval, V. Gouranton, B. Arnaldi
{"title":"当巨人遇到蚂蚁时,一种非对称的多尺度环境下协同和并发对象操作方法","authors":"Morgan Le Chénéchal, Jérémy Lacoche, J. Royan, Thierry Duval, V. Gouranton, B. Arnaldi","doi":"10.1109/3DCVE.2016.7563562","DOIUrl":null,"url":null,"abstract":"In this paper, we propose an innovative approach that enables two or more users to manipulate an object collaboratively. Our goal is to benefits from the wide variety of todays VR devices. Therefore, our solution is based on an asymmetric collaboration pattern at different scales in which users benefit from suited points of views and interaction techniques according to their device setups. Indeed, each user application is adapted thanks to plasticity mechanisms. Our system provides an efficient way to co-manipulate an object within irregular and narrow courses, taking advantages of asymmetric roles in synchronous collaboration. Moreover, its aims to provide a way to maximize the filling of the courses while the object moves on its path.","PeriodicalId":178186,"journal":{"name":"2016 IEEE Third VR International Workshop on Collaborative Virtual Environments (3DCVE)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"21","resultStr":"{\"title\":\"When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment\",\"authors\":\"Morgan Le Chénéchal, Jérémy Lacoche, J. Royan, Thierry Duval, V. Gouranton, B. Arnaldi\",\"doi\":\"10.1109/3DCVE.2016.7563562\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we propose an innovative approach that enables two or more users to manipulate an object collaboratively. Our goal is to benefits from the wide variety of todays VR devices. Therefore, our solution is based on an asymmetric collaboration pattern at different scales in which users benefit from suited points of views and interaction techniques according to their device setups. Indeed, each user application is adapted thanks to plasticity mechanisms. Our system provides an efficient way to co-manipulate an object within irregular and narrow courses, taking advantages of asymmetric roles in synchronous collaboration. Moreover, its aims to provide a way to maximize the filling of the courses while the object moves on its path.\",\"PeriodicalId\":178186,\"journal\":{\"name\":\"2016 IEEE Third VR International Workshop on Collaborative Virtual Environments (3DCVE)\",\"volume\":\"39 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-03-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"21\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE Third VR International Workshop on Collaborative Virtual Environments (3DCVE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DCVE.2016.7563562\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE Third VR International Workshop on Collaborative Virtual Environments (3DCVE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DCVE.2016.7563562","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment
In this paper, we propose an innovative approach that enables two or more users to manipulate an object collaboratively. Our goal is to benefits from the wide variety of todays VR devices. Therefore, our solution is based on an asymmetric collaboration pattern at different scales in which users benefit from suited points of views and interaction techniques according to their device setups. Indeed, each user application is adapted thanks to plasticity mechanisms. Our system provides an efficient way to co-manipulate an object within irregular and narrow courses, taking advantages of asymmetric roles in synchronous collaboration. Moreover, its aims to provide a way to maximize the filling of the courses while the object moves on its path.