Abu Saleh Md. Mahfujur Rahman, M. Eid, Abdulmotaleb El Saddik
{"title":"KissMe:将虚拟事件带入现实世界","authors":"Abu Saleh Md. Mahfujur Rahman, M. Eid, Abdulmotaleb El Saddik","doi":"10.1109/VECIMS.2008.4592761","DOIUrl":null,"url":null,"abstract":"Several researchers have successfully developed realistic models for real world objects/phenomenon and have simulated them in the virtual world. In this paper, we propose the opposite: brining virtual world events and instantiate them in the real world. The proposed system, named KissMe, comprises two components: (1) a virtual reality environment that has avatars that represent real humans interacting with each other, and (2) a neck piece (tactile haptic device) that is put on the neck of the real person. When one of the avatars kisses the other, an event is triggered and a message is sent over the Internet, via web service paradigm, to a Bluetooth-enabled neck piece hardware. The neck piece applies the haptic stimulus that simulates the kiss feeling using actuators that are embedded in a scarf-like suit. Examples of potential applications for the KissMe prototype include 3D gaming and virtual reality social communities such as second life, among others.","PeriodicalId":284224,"journal":{"name":"2008 IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"KissMe: Bringing virtual events to the real world\",\"authors\":\"Abu Saleh Md. Mahfujur Rahman, M. Eid, Abdulmotaleb El Saddik\",\"doi\":\"10.1109/VECIMS.2008.4592761\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Several researchers have successfully developed realistic models for real world objects/phenomenon and have simulated them in the virtual world. In this paper, we propose the opposite: brining virtual world events and instantiate them in the real world. The proposed system, named KissMe, comprises two components: (1) a virtual reality environment that has avatars that represent real humans interacting with each other, and (2) a neck piece (tactile haptic device) that is put on the neck of the real person. When one of the avatars kisses the other, an event is triggered and a message is sent over the Internet, via web service paradigm, to a Bluetooth-enabled neck piece hardware. The neck piece applies the haptic stimulus that simulates the kiss feeling using actuators that are embedded in a scarf-like suit. Examples of potential applications for the KissMe prototype include 3D gaming and virtual reality social communities such as second life, among others.\",\"PeriodicalId\":284224,\"journal\":{\"name\":\"2008 IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems\",\"volume\":\"51 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-07-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VECIMS.2008.4592761\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VECIMS.2008.4592761","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Several researchers have successfully developed realistic models for real world objects/phenomenon and have simulated them in the virtual world. In this paper, we propose the opposite: brining virtual world events and instantiate them in the real world. The proposed system, named KissMe, comprises two components: (1) a virtual reality environment that has avatars that represent real humans interacting with each other, and (2) a neck piece (tactile haptic device) that is put on the neck of the real person. When one of the avatars kisses the other, an event is triggered and a message is sent over the Internet, via web service paradigm, to a Bluetooth-enabled neck piece hardware. The neck piece applies the haptic stimulus that simulates the kiss feeling using actuators that are embedded in a scarf-like suit. Examples of potential applications for the KissMe prototype include 3D gaming and virtual reality social communities such as second life, among others.