吞咽检测游戏控制:使用皮肤状电子设备支持吞咽困难患者

Benjamin Nicholls, C. Ang, Christos Efstratiou, Yongkuk Lee, W. Yeo
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引用次数: 3

摘要

在这篇论文中,我们探讨了为吞咽困难患者开发一个传感器驱动的康复游戏的可行性。这项研究利用类似皮肤的电子设备,在吞咽过程中不引人注目、舒适、连续地记录表面肌电图(EMG),并将它们用于驱动基于游戏的、用户控制的反馈。实验研究包括开发和评估一种使用皮肤传感器和基于游戏的人机交互的实时吞咽检测算法。用户评价支持皮肤状电子设备作为吞咽困难患者的激励工具的易用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Swallowing detection for game control: Using skin-like electronics to support people with dysphagia
In this paper, we explore the feasibility of developing a sensor-driven rehabilitation game for people suffering from dysphagia. This study utilizes the skin-like electronics for unobtrusive, comfortable, continuous recording of surface electromyograms (EMG) during swallowing and use them for driving game-based, user-controlled feedback. The experimental study includes the development and evaluation of a real-time swallow detection algorithm using skin-like sensors and a game-based human-computer interaction. The user evaluations support the ease of use of the skin-like electronics as a motivational tool for people with dysphagia.
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