市中心,地铁冒险:使用学习分析来改善智障人士学习游戏的开发

Ana R. Cano, Baltasar Fernandez-Manjon, Á. García-Tejedor
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引用次数: 11

摘要

在本文中,我们分析了设计和开发一款旨在训练智障人士使用公共交通系统在城市中移动的严肃游戏的过程。我们调查的第一步是了解我们用户的认知、心理和运动能力以及他们的具体需求。其次,我们将玩家的特征转化为用户需求,并使用适当的机制来提高用户对游戏的理解,并增加用户在游戏中执行任务的可能性。最后,由于我们的最终用户的具体特点,学习分析模块已包括在游戏中收集有关用户如何实际玩的相关信息,并推断每个用户的学习过程是如何发生的。我们还讨论了研究的下一步以及与之相关的未来工作:设计一系列实验测试,以验证电子游戏是否适合作为这类用户的学习工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Downtown, a Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities
In this paper we analyze the process of designing and developing a Serious Game intended to train people with intellectual disabilities in moving around a city using the public transportation system. The first step in our investigation is to understand the cognitive, psychological and motor abilities of our users and their specific needs. Secondly, we translated the characteristics of the players into user requirements, with adapted mechanics to improve the understanding and to increase the probability for the user to be able to carry out the tasks to perform in the video game. Finally, due to the specific characteristics of our final users a Learning Analytics module has been included in the game to collect relevant information about how users are actually playing and to infer how the learning process of every user is occurring. We also discuss the next steps in our research and the future work related with it: design a range of experimental tests to verify the adequacy of the video game as a learning tool for this type of users.
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