在虚拟环境中,渲染质量对呈现和任务性能的影响

Paul Zimmons, A. Panter
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引用次数: 124

摘要

这项用户研究调查了渲染质量如何影响虚拟环境中参与者的存在感和任务执行水平。55名参与者在两个房间的虚拟环境中放置四个物体,这个虚拟环境用不同程度的纹理和照明质量绘制。研究人员测量了他们的生理反应,以及他们把物体扔到目标上的准确性。此外,研究人员还对被试的主观存在感和客体回忆进行了问卷调查。在所有渲染条件下,生理反应,特别是心率都有所增加。在生理反应、空间能力测试和模拟病问卷调查中发现了性别差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The influence of rendering quality on presence and task performance in a virtual environment
This user study investigated how rendering quality contributes to the sense of presence and level of task performance of participants in a virtual environment. Fifty-five participants performed the task of dropping four objects in a two-room, virtual environment which was drawn with varying degrees of texture and lighting quality. Their physiological reactions were measured along with their accuracy at dropping objects onto a target. In addition, a series of questionnaires were administered to examine the participant's subjective sense of presence and object recall. An increase in physiological response, particularly heart rate, was demonstrated across all rendering conditions. Gender differences were noted in physiological responses, spatial ability tests, and simulator sickness questionnaires.
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