使用虚幻引擎创建虚拟现实健身和游戏应用

Mahmoud Al-Bitar, Fatemah Abdal, Kofran Al-Jazzaf, Abdulrahman Al-Saqran, M. Khanafer
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引用次数: 1

摘要

在新的创新时代,虚拟现实(VR)已经成为技术的焦点。它提供了一种兴奋和令人兴奋的存在感。VR头显已经从一个概念变成了人们期待体验的现实。虽然游戏是VR技术的主要用途之一,但也存在其他形式的娱乐。影院观众将能够在更像自己影院的大型虚拟屏幕上观看电影。虚拟现实也是一种具有成本效益和吸引力的康复工具。虚拟练习有助于激励患者练习日常活动。除了医疗保健行业,开发商也转向了健身行业,他们利用VR推广锻炼。将虚拟现实与锻炼相结合将会取得显著的效果。本文介绍了VR-Bike;这个系统将VR游戏的乐趣与骑自行车锻炼的健身相结合。这是通过将健身自行车上带有传感器的微控制器连接到虚幻引擎中开发的VR游戏来实现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Use of Unreal Engine to Create Virtual Realty Fitness and Gaming Application
Virtual Reality (VR) has stolen the technology spotlight in the new era of innovation. It provides excitement and a thrilling sense of presence. VR headsets have emerged from being a concept into a reality people look forward to experience. While gaming is one of the primary uses for VR technology, other forms of entertainment exist. Theater audiences will be able to watch movies on a large virtual screen that is more like their own theater. VR also serves as a costeffective and attractive tool for rehabilitation. Virtual exercises help in motivating patients to practice everyday activities. Beside the health care industry, developers have turned to the fitness industry as well, where they promote exercising with VR. Combining VR and exercising will attain remarkable results. In this paper we introduce the VR-Bike; a system that combines the fun of VR gaming with the fitness of exercising on a bicycle. This is achieved by connecting a microcontroller with sensors on an exercise bike to a VR game developed in Unreal Engine.
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