创造一个实时表现捕捉的数字人

Tameem Antoniades
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引用次数: 8

摘要

Epic Games与Ninja Theory, Cubic Motion和3Lateral合作,在虚幻引擎游戏世界中创造了世界上第一个由女演员驱动的真实人类。由于虚幻引擎角色技术的突破性进展,实时面部解决,数字面部扫描和索具以及美丽的艺术,该项目在七周内开发完成。在这个演示中,身体、面部和声音都被实时捕捉并记录下来,以创建一个实时场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating a live real-time performance-captured digital human
Epic Games teamed up with Ninja Theory, Cubic Motion, and 3Lateral to create the world's first believable human driven live by an actress within an Unreal Engine game world. The project was developed in seven weeks thanks to breakthrough advances in Unreal Engine character technology, real-time facial solving, digital face scanning and rigging, and beautiful art. In this demonstration, body, face, and voice are all captured live in real time and recorded to create a real-time scene.
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