有障碍物时鳗鲡鱼机器人最优动态可行路径规划

S. Thati, Aditi Raj, Atul Thakur
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引用次数: 1

摘要

对于各种海洋应用的水下障碍区域的探索,如海底结构的自动检查、维护和维修以及救灾中的搜索和救援,往往是人类潜水员无法完成的。由于其细长和超冗余结构,安吉吉利型机器人能够通过狭窄的区域。然而,anguilli仿形机器人运动规划面临的挑战包括超冗余关节施加的动态约束、流体环境与机器人之间的相互作用以及障碍物的存在。本文报道了一种基于模型预测的安圭里仿形机器人运动规划方法,其中动态可行的运动原语是使用动力学模拟器生成的。然后使用运动原语生成路线图,在此路线图上使用a *算法搜索到达目标的最优、无障碍和动态可行路径。在基于A*的超冗余水下机器人路径规划中使用欧几里得启发式算法往往会导致大量节点的扩展,从而导致计算速度变慢。因此,我们提出了一个基于模拟的可接受启发式函数,该函数在基于模拟的实验中导致路径搜索计算时间的加速,其因子从3.1到5.5不等。这个因素取决于场景的复杂性。我们还使用动态模拟来估计动作特定的凸碰撞包络,以便在A*中的节点扩展期间精确有效地进行碰撞检测。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimal and Dynamically Feasible Path Planning for an Anguilliform Fish-Inspired Robot in Presence of Obstacles
Exploration of obstacle-ridden underwater regions for various marine applications like automated inspection, maintenance and repair of sub-sea structures and search and rescue during disaster relief is often not possible to be carried out by the human divers. Owing to their slender and hyper-redundant structure, Anguilliform-inspired robots are capable of negotiating narrow regions. However, the challenges involved in the motion planning of Anguilliform-inspired robots include the dynamic constraints imposed by the hyper-redundant joints, the interaction between fluid environment and the robot, and the presence of obstacles. This paper reports a model-predictive motion planning approach for an Anguilliform-inspired robot, wherein dynamically feasible motion primitives are generated using a dynamics simulator. The motion primitives are then used for generating a roadmap over which A* algorithm is used for searching an optimal, obstacle-free, and dynamically feasible path to the goal. Use of Euclidean heuristic in the A* based path planning for hyper-redundant underwater robots often results in the expansion of a large number of nodes and thereby slow-down the computations. Hence, we present a simulation-based admissible heuristic function that led to a speed-up of path search computation time by a factor varying from 3.1 to 5.5 over the Euclidean heuristic for our simulation-based experiments. The factor is dependent on the complexity of the scene. We also use dynamics simulation for estimating action-specific convex collision envelops for precise and efficient collision detection during the expansion of nodes in A*.
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