{"title":"有障碍物时鳗鲡鱼机器人最优动态可行路径规划","authors":"S. Thati, Aditi Raj, Atul Thakur","doi":"10.1115/DETC2018-86120","DOIUrl":null,"url":null,"abstract":"Exploration of obstacle-ridden underwater regions for various marine applications like automated inspection, maintenance and repair of sub-sea structures and search and rescue during disaster relief is often not possible to be carried out by the human divers. Owing to their slender and hyper-redundant structure, Anguilliform-inspired robots are capable of negotiating narrow regions. However, the challenges involved in the motion planning of Anguilliform-inspired robots include the dynamic constraints imposed by the hyper-redundant joints, the interaction between fluid environment and the robot, and the presence of obstacles. This paper reports a model-predictive motion planning approach for an Anguilliform-inspired robot, wherein dynamically feasible motion primitives are generated using a dynamics simulator. The motion primitives are then used for generating a roadmap over which A* algorithm is used for searching an optimal, obstacle-free, and dynamically feasible path to the goal. Use of Euclidean heuristic in the A* based path planning for hyper-redundant underwater robots often results in the expansion of a large number of nodes and thereby slow-down the computations. Hence, we present a simulation-based admissible heuristic function that led to a speed-up of path search computation time by a factor varying from 3.1 to 5.5 over the Euclidean heuristic for our simulation-based experiments. The factor is dependent on the complexity of the scene. We also use dynamics simulation for estimating action-specific convex collision envelops for precise and efficient collision detection during the expansion of nodes in A*.","PeriodicalId":132121,"journal":{"name":"Volume 5B: 42nd Mechanisms and Robotics Conference","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Optimal and Dynamically Feasible Path Planning for an Anguilliform Fish-Inspired Robot in Presence of Obstacles\",\"authors\":\"S. Thati, Aditi Raj, Atul Thakur\",\"doi\":\"10.1115/DETC2018-86120\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Exploration of obstacle-ridden underwater regions for various marine applications like automated inspection, maintenance and repair of sub-sea structures and search and rescue during disaster relief is often not possible to be carried out by the human divers. Owing to their slender and hyper-redundant structure, Anguilliform-inspired robots are capable of negotiating narrow regions. However, the challenges involved in the motion planning of Anguilliform-inspired robots include the dynamic constraints imposed by the hyper-redundant joints, the interaction between fluid environment and the robot, and the presence of obstacles. This paper reports a model-predictive motion planning approach for an Anguilliform-inspired robot, wherein dynamically feasible motion primitives are generated using a dynamics simulator. The motion primitives are then used for generating a roadmap over which A* algorithm is used for searching an optimal, obstacle-free, and dynamically feasible path to the goal. Use of Euclidean heuristic in the A* based path planning for hyper-redundant underwater robots often results in the expansion of a large number of nodes and thereby slow-down the computations. Hence, we present a simulation-based admissible heuristic function that led to a speed-up of path search computation time by a factor varying from 3.1 to 5.5 over the Euclidean heuristic for our simulation-based experiments. The factor is dependent on the complexity of the scene. We also use dynamics simulation for estimating action-specific convex collision envelops for precise and efficient collision detection during the expansion of nodes in A*.\",\"PeriodicalId\":132121,\"journal\":{\"name\":\"Volume 5B: 42nd Mechanisms and Robotics Conference\",\"volume\":\"23 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Volume 5B: 42nd Mechanisms and Robotics Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1115/DETC2018-86120\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Volume 5B: 42nd Mechanisms and Robotics Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1115/DETC2018-86120","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Optimal and Dynamically Feasible Path Planning for an Anguilliform Fish-Inspired Robot in Presence of Obstacles
Exploration of obstacle-ridden underwater regions for various marine applications like automated inspection, maintenance and repair of sub-sea structures and search and rescue during disaster relief is often not possible to be carried out by the human divers. Owing to their slender and hyper-redundant structure, Anguilliform-inspired robots are capable of negotiating narrow regions. However, the challenges involved in the motion planning of Anguilliform-inspired robots include the dynamic constraints imposed by the hyper-redundant joints, the interaction between fluid environment and the robot, and the presence of obstacles. This paper reports a model-predictive motion planning approach for an Anguilliform-inspired robot, wherein dynamically feasible motion primitives are generated using a dynamics simulator. The motion primitives are then used for generating a roadmap over which A* algorithm is used for searching an optimal, obstacle-free, and dynamically feasible path to the goal. Use of Euclidean heuristic in the A* based path planning for hyper-redundant underwater robots often results in the expansion of a large number of nodes and thereby slow-down the computations. Hence, we present a simulation-based admissible heuristic function that led to a speed-up of path search computation time by a factor varying from 3.1 to 5.5 over the Euclidean heuristic for our simulation-based experiments. The factor is dependent on the complexity of the scene. We also use dynamics simulation for estimating action-specific convex collision envelops for precise and efficient collision detection during the expansion of nodes in A*.