基于皮肤的界面:覆盖交互设备的人造皮肤设计的生物驱动方法

M. Teyssier, G. Bailly, C. Pelachaud, É. Lecolinet, A. Conn, A. Roudaut
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引用次数: 43

摘要

我们提出了一种称为皮肤界面的范例,其中交互设备有自己的(人造)皮肤,从而为最终用户提供新的输入手势形式(例如扭曲,划伤)。我们的工作通过遵循生物驱动的方法来探索皮肤界面的设计空间:(1)从感官的角度来看,我们研究了如何通过三个用户研究来重现人类皮肤的外观和感觉;(2)从手势的角度来看,我们探索了如何将皮肤上自然执行的手势转换到皮肤界面;(3)从技术角度来看,我们探索和讨论了不同的制造界面的方法,这些界面可以模仿人类皮肤的敏感性,并可以识别先前研究中观察到的手势;(4)我们汇集了我们的三个探索方面的见解,以实现一系列的皮肤接口,我们也通过提供一个工具包,使易于复制和制造。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Skin-On Interfaces: A Bio-Driven Approach for Artificial Skin Design to Cover Interactive Devices
We propose a paradigm called Skin-On interfaces, in which interactive devices have their own (artificial) skin, thus enabling new forms of input gestures for end-users (e.g. twist, scratch). Our work explores the design space of Skin-On interfaces by following a bio-driven approach: (1) From a sensory point of view, we study how to reproduce the look and feel of the human skin through three user studies;(2) From a gestural point of view, we explore how gestures naturally performed on skin can be transposed to Skin-On interfaces; (3) From a technical point of view, we explore and discuss different ways of fabricating interfaces that mimic human skin sensitivity and can recognize the gestures observed in the previous study; (4) We assemble the insights of our three exploratory facets to implement a series of Skin-On interfaces and we also contribute by providing a toolkit that enables easy reproduction and fabrication.
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