{"title":"眼动追踪计算机用户界面","authors":"A. Kaufman, Amit Bandopadhay, Bernard D. Shaviv","doi":"10.1109/VRAIS.1993.378254","DOIUrl":null,"url":null,"abstract":"The authors describe an inexpensive eye movement controlled user interface for 2-D and 3-D interaction. It is based on electro-oculography (EOG) rather than the very expensive reflectance based methods. The authors have built the hardware and software to demonstrate the viability of EOG for human-computer communication. The experiments indicate that EOG provides the basis for an adequate input interaction device. Being very inexpensive, the system is applicable for many virtual reality systems and video games as well as for the handicapped.<<ETX>>","PeriodicalId":426246,"journal":{"name":"Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"138","resultStr":"{\"title\":\"An eye tracking computer user interface\",\"authors\":\"A. Kaufman, Amit Bandopadhay, Bernard D. Shaviv\",\"doi\":\"10.1109/VRAIS.1993.378254\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The authors describe an inexpensive eye movement controlled user interface for 2-D and 3-D interaction. It is based on electro-oculography (EOG) rather than the very expensive reflectance based methods. The authors have built the hardware and software to demonstrate the viability of EOG for human-computer communication. The experiments indicate that EOG provides the basis for an adequate input interaction device. Being very inexpensive, the system is applicable for many virtual reality systems and video games as well as for the handicapped.<<ETX>>\",\"PeriodicalId\":426246,\"journal\":{\"name\":\"Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"138\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VRAIS.1993.378254\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRAIS.1993.378254","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The authors describe an inexpensive eye movement controlled user interface for 2-D and 3-D interaction. It is based on electro-oculography (EOG) rather than the very expensive reflectance based methods. The authors have built the hardware and software to demonstrate the viability of EOG for human-computer communication. The experiments indicate that EOG provides the basis for an adequate input interaction device. Being very inexpensive, the system is applicable for many virtual reality systems and video games as well as for the handicapped.<>