可传播的Jam:通过重塑的Game Jam范式实现社会奖学金

Jon Saklofske
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引用次数: 0

摘要

游戏设计社区通常会在“Game Jams”期间聚集在一起,这是一种开放的社交活动,游戏开发者会在此创造性地回应设计挑战,在短时间内生成大量原型。这样的原型通常在活动结束时在参与者之间进行讨论,然后与更多的公众观众分享。这一富有成效的过程鼓励合作分享,而不是参与者之间的竞争,在目的、结构和结果上都不同于许多现有的学术研究和学术交流模式。受此类事件潜力的启发,本文认为game jam范式,更一般地说,“空间分离”,可以被有效地采用、调整和重新利用,以促进更广泛的社会生成和研究创作原型的传播,在人文学科中建立一种与现有出版模式平行、同样有价值和有效的学术制作模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spreadable Jams: Implementing Social Scholarship through Remodeled Game Jam Paradigms
Game design communities often come together during ‘Game Jams,’ open social events in which game makers creatively respond to a design provocation by generating numerous prototypes over a short period of time. Such prototypes are often discussed between participants at the end of the event, then shared with a larger public audience. This fruitful process, which encourages collaborative sharing rather than competition between participants, differs in purpose, structure and outcome from many existing models of academic scholarship and scholarly communication. Inspired by the potential of such events, this paper argues that the game jam paradigm, and more generally, ‘spaces apart,’ can be effectively adopted, adapted, and repurposed to facilitate a broader social generation and dissemination of research creation prototypes, modelling an alternative kind of scholarly making in the humanities that runs parallel to, and is as equally valued and valid as, existing publication models.
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