在课堂上创建虚拟现实和增强现实:是一种炒作吗?

V. Nguyen, Kwanghee Jung, Tommy Dang
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引用次数: 12

摘要

高性能计算机处理器和手持设备数量的快速增长为教育领域的虚拟现实和增强现实的硬件和软件的发展铺平了道路。学生能否采用这些新技术的问题还没有得到充分解决。因此,回答这个问题对教师和课程设计者起着至关重要的作用。本研究的目的是:(1)探讨大学生开发虚拟现实/增强现实的可行性;(2)从学生的角度出发,强调在创建和共享虚拟现实和增强现实应用程序时面临的一些实际挑战。详细地给出了本课程的研究设计。在长达16周的时间里,从各种主题和各种开发工具创建了63个虚拟现实/增强现实应用程序。在项目的每个阶段,为学生准备和管理43个调查问题,以解决技术难题。采用勘探法进行数据分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating Virtual Reality and Augmented Reality Development in Classroom: Is it a Hype?
The fast-growing number of high-performance computer processor and hand-held devices have paved the way for the development of Virtual Reality and Augmented Reality in terms of hardware and software in the education sector. The question of whether students can adopt these new technologies is not fully addressed. Answering this question thus plays an essential role for instructors and course designers. The objectives of this study are: (1) to investigate the feasibility of the Virtual Reality/Augmented Reality development for undergraduate students, and (2) to highlight some practical challenges when creating and sharing Virtual Reality and Augmented Reality applications from student's perspective. Study design for the coursework was given with detail. During a 16-week long, 63 Virtual Reality/Augmented Reality applications were created from a variety of topics and various development tools. 43 survey questions are prepared and administered to students for each phase of the projects to address technical difficulties. The exploration method was used for data analysis.
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