终端用户开发和闭式阅读:初步调查

Sevda Abdollahinami, L. Ducceschi, M. Zancanaro
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引用次数: 0

摘要

在这项工作中,我们探索了设计一种工具的想法,通过采用最终用户编程实践来增加闭式阅读文学文本的实践。最终目标是帮助年轻的人文学科学生学习和欣赏计算思维技能。所提出的方法与应用计算机科学技术探索文学文本(如数字人文学科)的其他方法一致,但具有原始的目标和手段。最初的设计概念已经实现,作为一种探索,以促进人文学科学生和教师之间的讨论。这篇短文讨论了设计思路和25名参与者(10名不同人文学科的教师和15名人文学科的大学生作为未来的教师和学者)的访谈和焦点小组的反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
End-user Development and Closed-Reading: an Initial Investigation
In this work, we explore the idea of designing a tool to augment the practice of closed-reading a literary text by employing end-user programming practices. The ultimate goal is to help young humanities students learn and appreciate computational thinking skills. The proposed approach is aligned with other methods of applying computer science techniques to explore literary texts (as in digital humanities) but with original goals and means. An initial design concept has been realised as a probe to prompt the discussion among humanities students and teachers. This short paper discusses the design ideas and the feedback from interviews and focus groups involving 25 participants (10 teachers in different humanities fields and 15 university students in humanities as prospective teachers and scholars).
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