航位推算机制的性能评价

Corentin Durbach, J. Fourneau
{"title":"航位推算机制的性能评价","authors":"Corentin Durbach, J. Fourneau","doi":"10.1109/DISRTA.1998.694562","DOIUrl":null,"url":null,"abstract":"A dead reckoning mechanism allows one to reduce network bandwidth utilization considerably. As available bandwith is the key problem for large distributed interactive simulation (DIS) systems, we expect that a dead reckoning mechanism will allow us to increase the number of entities involved in a DIS exercise. In this paper, we model a dead reckoning mechanism and we present an evaluation of its performance. Such a mechanism reduces the number of program data units (PDUs) exchanged during the simulation, but it also completely changes the nature of the stochastic process which models the arrival of PDUs. Indeed, it adds some kind of sporadicity. We present some measurements on a DIS simulator which exhibits such a behaviour. Then we investigate the effects of such a mechanism in terms of response time and the number of allowed entities using a simulation tool. Finally, some extensions towards the numerical resolution of a large Markov chain associated with the problem are presented.","PeriodicalId":302740,"journal":{"name":"Proceedings. 2nd International Workshop on Distributed Interactive Simulation and Real-Time Applications (Cat. No.98EX191)","volume":"109 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"21","resultStr":"{\"title\":\"Performance evaluation of a dead reckoning mechanism\",\"authors\":\"Corentin Durbach, J. Fourneau\",\"doi\":\"10.1109/DISRTA.1998.694562\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A dead reckoning mechanism allows one to reduce network bandwidth utilization considerably. As available bandwith is the key problem for large distributed interactive simulation (DIS) systems, we expect that a dead reckoning mechanism will allow us to increase the number of entities involved in a DIS exercise. In this paper, we model a dead reckoning mechanism and we present an evaluation of its performance. Such a mechanism reduces the number of program data units (PDUs) exchanged during the simulation, but it also completely changes the nature of the stochastic process which models the arrival of PDUs. Indeed, it adds some kind of sporadicity. We present some measurements on a DIS simulator which exhibits such a behaviour. Then we investigate the effects of such a mechanism in terms of response time and the number of allowed entities using a simulation tool. Finally, some extensions towards the numerical resolution of a large Markov chain associated with the problem are presented.\",\"PeriodicalId\":302740,\"journal\":{\"name\":\"Proceedings. 2nd International Workshop on Distributed Interactive Simulation and Real-Time Applications (Cat. No.98EX191)\",\"volume\":\"109 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-07-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"21\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. 2nd International Workshop on Distributed Interactive Simulation and Real-Time Applications (Cat. No.98EX191)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DISRTA.1998.694562\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. 2nd International Workshop on Distributed Interactive Simulation and Real-Time Applications (Cat. No.98EX191)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DISRTA.1998.694562","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 21

摘要

航位推算机制允许大大降低网络带宽的利用率。由于可用带宽是大型分布式交互模拟(DIS)系统的关键问题,我们期望航位推算机制将允许我们增加参与DIS演习的实体数量。本文建立了一种航位推算机制模型,并对其性能进行了评价。这种机制减少了模拟过程中交换的程序数据单元(pdu)的数量,但也完全改变了模拟pdu到达的随机过程的性质。事实上,它增加了某种偶然性。我们给出了在DIS模拟器上的一些测量结果,该模拟器显示了这种行为。然后,我们使用模拟工具研究了这种机制在响应时间和允许实体数量方面的影响。最后,给出了与该问题相关的大型马尔可夫链数值解的一些扩展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Performance evaluation of a dead reckoning mechanism
A dead reckoning mechanism allows one to reduce network bandwidth utilization considerably. As available bandwith is the key problem for large distributed interactive simulation (DIS) systems, we expect that a dead reckoning mechanism will allow us to increase the number of entities involved in a DIS exercise. In this paper, we model a dead reckoning mechanism and we present an evaluation of its performance. Such a mechanism reduces the number of program data units (PDUs) exchanged during the simulation, but it also completely changes the nature of the stochastic process which models the arrival of PDUs. Indeed, it adds some kind of sporadicity. We present some measurements on a DIS simulator which exhibits such a behaviour. Then we investigate the effects of such a mechanism in terms of response time and the number of allowed entities using a simulation tool. Finally, some extensions towards the numerical resolution of a large Markov chain associated with the problem are presented.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信