教育游戏的游戏化元素

Monther M. Elaish, Mahmood H. Hussein, Liyana Shuib, W. F. Wan Ahmad, K. Becker
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引用次数: 1

摘要

游戏化的研究兴趣目前受到全球的关注。然而,虽然游戏设计通常是这些游戏化系统的重点,但界面设计却被忽视了。这是由于领域利益相关者和专家的期望,他们认为界面只是游戏化体验的一个次要元素。本文的目的是提出一种将游戏化元素分为有形和无形的分类方法。这种新的分类可以让我们在设计和开发教育类游戏之前就清楚地了解这些元素。提出的新分类方法将通过帮助选择最合适的游戏化元素来节省研究人员的时间和精力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Proposed Gamification Elements of Educational Games
Research interest in gamification is currently enjoying global attention. However, while game design is often the focus of these gamification systems, interface design is overlooked. This is due to the expectations of field stakeholders and experts who consider interface to be only a minor element of the gamification experience. The aim of this paper is to propose a classification method that categorizes the gamification element into tangible and intangible. This new classification would provide a clear perspective about the elements before the design and development of an educational game has even begun. The proposed new method of classification would save researcher’s time and effort by assisting in the selection of the most appropriate gamification elements for the situation at hand.
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