游戏设计作为教育学学科课程的一部分

G. Silveira
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引用次数: 0

摘要

在数字游戏设计原则的指导下,作者提出了一种基于数字游戏的问题解决模型,旨在将未来教师的形成从抽象模型转变为基于现实生活的问题,从而为跨学科项目提出指导方针,重新制定教学研究生课程的教学目标和重点,特别是与实习和培训阶段有关的问题。这一章总结了这一建议,列出了实现这一目标所需的必要结构变化,以指导那些希望调整其教学项目的人,在不改造整个现有课程的情况下,将数字游戏作为教育设备插入他们的课程。首先介绍了这个问题,提出了它的理论背景,然后是巴西教育领域的语境化,并提出了命题和结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game Design as Part of Disciplinary Curriculum on Pedagogy
Guided by the principles of digital game design, the author proposes a reformulation of the pedagogical objectives and focuses of the pedagogical graduate courses, especially in relation to internship and training stages, in a problem-solving model based on digital games intending to shift the formation of future teachers from an abstract model to a real-life-based problem, thus proposing guidelines for an interdisciplinary project. The chapter summaries this proposal enlisting the necessary structural changes needed to achieve this goal to guide those wishing to adjust their pedagogical projects in a way to insert the digital games as educational devices in their courses without having to remodel the entire existing course. An introduction to the problem is made, its theorical background presented, followed by a contextualization of the Brazilian educational area with the proposition delineated and a conclusion.
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