植物景观的数据可视化:构建器官生物量区室的三维表示:植物生产如何约束三维棒棒糖样表示

M. Jaeger, S. Sabatier, P. Borianne, P. de Reffye, Y. Gang, V. Letort, X.P. Zhang, M. Kang
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引用次数: 2

摘要

近十年来,随着图形化技术的发展,虚拟自然场景的可视化在多媒体应用中越来越流行。它通常依赖于退化的虚拟单一植物几何表示和大量使用纹理。然而,这些场景在物种数量和个体可塑性方面表现出较差的可变性。它们也表现出强烈的动画约束,许多局限于视点移动,忽略了成长过程。在此,我们提出了一个与虚拟植物可视化相关的未来工作框架。它的目的是降低单个植物的经典几何描述,以获得功能表征的好处,聚集成一个单一的树冠。然后,我们证明了从叶面积的知识可以建立广泛的参数化虚拟树冠形状。此外,由作物模型或FSPM模型在每个模拟时间步计算的生产输出在器官定位中定义了强约束。这些约束可以用来建立基于植物主轴的层次虚拟几何结构,并根据其轴线类型进行树冠分解。相反,类似的表示也可以从虚拟或真实树的详尽表示中生成。在这样的植物上,我们首先从器官的3D坐标建立一个点云。然后可以将统计层次动态聚类分析应用于叶云。它允许获得统计椭球体分解,然后可以用于比较或形状拟合优化。我们最后介绍了一些技术元素,表明用于功能可视化的基本3D形状(锥体和椭球体)可以通过GPU技术完全生成和渲染。综上所述,模拟植物功能可视化是一个很有前途的研究方向,它将模型从复杂和昂贵的几何计算中解放出来。这些表示也提出了一个新的讨论框架树冠建模和描述的诊断目的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Data visualization for vegetal landscapes: Building 3D representations of organ biomass compartments: How plant production could constrain 3D lollypop-like representations
In the past decade, with the power of graphical boards, visualization of virtual natural scene become popular in multimedia applications. It usually relies on degraded virtual single plant geometrical representations and massive use of textures. Such scenes show however poor variability in terms of the number of species and individual plasticity. They also show strong animation constraints, many limited to viewpoint moves, ignoring growth processes. We propose here a frame for future works related to virtual plant visualization. It aims to drop down the classical geometrical descriptions of individual plants for the benefits of functional representations, aggregated up to a single crown. We then show that a wide range of parametric virtual crown shapes can be built from the knowledge of leaf area. Moreover, production outputs computed at each simulation time step by crop models or FSPM models define strong constraints in the organ positioning. Such constraints can be used to build hierarchical virtual geometries underlying the plant main axis and its crown decomposition according to its axis typology. Conversely, similar representations can also be generated from an exhaustive representation of virtual or real trees. On such plants, we first build a point cloud from the organ 3D coordinates. A statistical hierarchical dynamic clustering analysis can then be applied to the leaf cloud. It allows obtaining the statistical ellipsoid decomposition that can then be used for comparisons or shape fitting optimization. We finally introduce some technical elements showing that basic 3D shapes used for functional visualization (cone frustum and ellipsoids) can be fully generated and rendered by GPU techniques. As a summary, simulated plant functional visualization appears as a promising research track, freeing models from complex and costly geometrical computations. These representations also propose a new frame of discussions on tree crown modeling and descriptions for diagnosis purposes.
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