无处不在的虚拟现实“外卖”

Aryabrata Basu, K. Johnsen
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引用次数: 9

摘要

我们建议展示一个无处不在的沉浸式虚拟现实系统,该系统具有高度可扩展性,并且可供更多的受众使用。随着手持和可穿戴设备的出现,我们已经看到它在普通大众中获得了相当大的普及。我们提出了这样一个系统的实际设计,在便携式和不受束缚的配置中提供沉浸式虚拟现实的核心功能。此外,我们还开发了一种广泛的沉浸式虚拟体验,包括在视觉和听觉上吸引用户。这是一种将VR整合到用户工作流程的空间和时间中的努力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ubiquitous virtual reality ‘To-Go’
We propose to demonstrate a ubiquitous immersive virtual reality system that is highly scalable and accessible to a larger audience. With the advent of handheld and wearable devices, we have seen it gain considerable popularity among the common masses. We present a practical design of such a system that offers the core affordances of immersive virtual reality in a portable and untethered configuration. In addition, we have developed an extensive immersive virtual experience that involves engaging users visually and aurally. This is an effort towards integrating VR into the space and time of user workflows.
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