将浮动动作按钮(FAB)应用于增强现实解剖学颅骨媒体学习原型的用户体验效果

M. H. Nasri, Rudy Hartanto, A. E. Permanasari, N. Arfian
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引用次数: 0

摘要

一个学习媒体的成功取决于两个因素,即教学设计和用户界面设计。现有的大多数基于AR解剖的教学媒体仍然不重视学习媒体的UI和UX设计。导航菜单、文本、图标、按钮等元素仍然堆积在一起,导致界面感觉很密集。这个问题也会转移用户在使用这种学习媒体时的注意力。我们尝试将FAB(浮动动作按钮)应用于高保真的基于ar的解剖学学习媒体原型来克服这个问题。在本研究中,FAB功能作为导航和原型的主要动作。我们选择FAB作为主要的操作和导航,因为它能够吸引用户的注意力,并扩展和缩小自己。如果用户需要快速访问某些部件或应用程序功能,而不考虑层次结构和有限的导航空间,建议使用FAB作为导航。在基于ar的教学媒体中,了解用户体验对FAB的影响。研究者使用UEQ(用户体验问卷)。研究结果表明,使用FAB的原型产生了三个“中等以上”水平的量表,两个“良好”水平的量表,一个“优秀”水平的量表。总的来说,最终的量表显示出相当好的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The User Experience effect of Applying Floating Action Button (FAB) into Augmented Reality Anatomy Cranium Media Learning Prototype
A learning media's success is determined by two factors, namely the instructional design and user interface design. Most of the existing AR anatomy-based teaching media still do not pay attention to the learning media's UI and UX design. Elements such as navigation menus, text, icons, buttons, and others still accumulate, leading to the interface feel dense. This problem also can shift the user's attention when using this learning media. We tried to apply the FAB (Floating Action Button) to high-fidelity AR-based anatomy learning media prototype to overcome this. In this study, the FAB functions are as navigation and the main action of the prototype. We chose the FAB as a primary action and navigation since its ability to attract user attention and expand and narrow itself. FAB is recommended as navigation if the user needs to access certain parts or application functionality quickly regardless of hierarchy and limited navigation space. To find out the effect of user experience on FAB in this AR-based teaching media. Researchers use UEQ (User Experience Questionnaire). The results of the research show that the prototype using FAB produces three scales at the “above average” level, two scales at the “Good” level, and one scale is at the “excellent” level. Overall, the resulting scale shows pretty good results.
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