人类感觉运动控制的仿生知觉学习

Masaki Nakada, Honglin Chen, Demetri Terzopoulos
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引用次数: 2

摘要

我们介绍了一个人体感知和感觉运动控制的仿生仿真框架。我们的框架具有生物力学模拟的肌肉骨骼人体模型,由许多骨骼肌驱动,具有两个类似人类的眼睛,其视网膜包含空间不均匀分布的光感受器。其原型感觉运动系统由20个自动训练的深度神经网络(dnn)组成,其中一半由神经肌肉运动控制子系统组成,另一半用于视觉感知子系统。直接从光感受器反应中,2个感知dnn控制眼睛和头部运动,而8个dnn提取控制手臂和腿部所需的感知信息。因此,完全由其自我中心的、主动的视觉感知驱动,我们的虚拟人能够学习有效的、在线的视觉运动控制它的眼睛、头部和四肢来执行一项重要的任务,包括注视和视觉追踪一个移动的目标物体,以及视觉引导的到达动作来拦截来袭的目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning Biomimetic Perception for Human Sensorimotor Control
We introduce a biomimetic simulation framework for human perception and sensorimotor control. Our framework features a biomechanically simulated musculoskeletal human model actuated by numerous skeletal muscles, with two human-like eyes whose retinas contain spatially nonuniform distributions of photoreceptors. Its prototype sensorimotor system comprises a set of 20 automatically-trained deep neural networks (DNNs), half of which comprise the neuromuscular motor control subsystem, whereas the other half are devoted to the visual perception subsystem. Directly from the photoreceptor responses, 2 perception DNNs control eye and head movements, while 8 DNNs extract the perceptual information needed to control the arms and legs. Thus, driven exclusively by its egocentric, active visual perception, our virtual human is capable of learning efficient, online visuomotor control of its eyes, head, and four limbs to perform a nontrivial task involving the foveation and visual persuit of a moving target object coupled with visually-guided reaching actions to intercept the incoming target.
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